Mount & Blade II: Bannerlord - Gamescom 2018 Campaign Teaser
60 replies, posted
https://www.youtube.com/watch?v=t4rC1awiovs
Ok, is it me, or the video showcased nothing new at all?
Not that there were no changes, just the fact it was nothing special?
Cities look a lot larger, just hope they're filled with meaningful content
Holy fuck do those war axes at 1:45 look satisfying to use. This game looks pretty much identical to the last one, which was already a terrific game, but improved in basically every area
Those attack animations look so meaty and impactful
Have they said if you could just enlist in someone else's army in this one? I remember there being a mod for that for Warband. I don't want to be a leader, I just wanna take part in the fights.
some good UI and usability improvements, like you can still see the campaign map and relevant values even when you're engaged. If those touches have been applied everywhere i'll be very happy with bannerlord.
That spear kill looked so good holy shit. Killing people in warband just looks floaty compared to this.
I really hope there's an auto sorting option for army organization in the unit list. Always was a pain in the ass to do in warband.
Im gonna waste hours with the mod/map tools of this game once it comes out...
fuck me you can hit two people with the same swing now
If they had coop for the campaign, that would make me the happiest little man ever.
https://www.youtube.com/watch?v=mQm0QMz0LOc
Demo with the director, Armagan Yavuz.
Mount & Blade is such a bizarre game to me. Like it's simultaneously really cool and special and I don't know anything else like it, but it's also a very empty game. At least the first two, there's really not much to do if you don't intend to conquer everything, and conquering everything can be kind of simple. I tried playing it like an RPG or life simulator and all I found was a boring loop of traveling between towns buying and selling to be a 'merchant', or, competing endlessly in identical arena duels, and both were things I could do as a noble anyway and reap more rewards being a noble anyway.
Really the only reason to play the first two games is to watch and be a part of incredibly huge battles and castle sieges. I hope they fix that, but even if it's just more of the same, I think I'm still gonna get it just to play those BATTLES
Can't wait for the 2030 release
I feel like Mount and Blade is so janky and empty because of its budget- Armagan and Taleworlds have tried to do so much using an engine that might as well've been from 2002. The campaign is really just a setup to get you from battle to battle and to experience the combat.
Game looks like it badly needed to be released in 2012. It's gonna sell like hotcakes, but holy shit, it already looks dated as shit.
they announced it too early. they should've announced it in 2015-2016 but rn the anticipation has become a meme and people are starting to get ancy.
Looking forward to this and have been since they announced it, doesn't look much different to the previous titles (with the exception of better graphics and killing) but that morrowind strut is something
worth noting that a game with actual gameplay and large numbers of actors will never look like ryse on the same hardware. the focus is just elsewhere.
M&B games have always looked dated. This is a massive improvement over Warband
I'm honestly happy with the graphics, it's not super fancy as some games nowadays sure, but this is a straight up visual improvement from Warband, and the lighting and visual style is more than pleasing to look at.
Plus on the other upside, this is at least hopefully a sign that you don't need a beastly rig to run this well with all the bells and whistles on, while also having a massive amount of units on screen possible at a playable framerate.
I'm just happy that the UI is much much better than Warband.
I spent my fair share in the campaign and this is my problem with it, it's boring and lackluster as a sandbox. I've tried a few mods and some of them do alright, the Viking Conquest expansion was pretty cool cause it added some new mechanics and polish, but in the end there was still so little to actually do.
For me the multiplayer was what hooked me. The combat system is so unique and it lends itself to competetive gameplay so well in a way that doesn't feel like a typical fighting game. The game had a lot of issues though and I may be one of the few people who remember War of The Roses with fondness and wish they hadn't given up on it because it expanded on the system with depth and made something that in my opinion was awesome, they just needed to get the balance right and iron out some big issues.
Always good to see new long videos, but certainly doesn't give me hope for a release this year at all by the way Armagan is talking. This is like watching paint dry for 7 years.
I haven't even got past the mod setup and yet I'm hyped for Bannerlords. The game looks up my alley but the last games plus the cRPG mod that supposedly gives you freedom to do whatever and nothing seems to look or work right.
Give us a release date please.
If raiders don't threaten to drink from my skull I'm not buying
Looks like they have improved level design pretty significantly. Terrain is a lot rougher and more varied.
I wish Taleworlds weren't being such perfectionists this time. Everybody loved your janky ass game originally, just release it and let the next generation of modders make it truly perfect.
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