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Super Smash Bros. is a popular crossover platform-fighting game series produced and published by Nintendo. Directed by Kirby creator Masahiro Sakurai, SSB brings together various Nintendo series and pits them against each other in an all-star battle. The gameplay of the Super Smash Bros. series is unique. None of the characters have health bars, for one thing. Rather, they all have a damage gauge. When a character is attacked, their damage gauge increases, which in turn makes them weaker and easier to knock off the stage. Falling off of the stage results in a KO. Another unique aspect of SSB is that, unlike most fighting games, characters' movesets are very simplistic. Each character has their own set of ground and aerial attacks, which can be directed with the control stick. Tapping the control stick in one direction and holding the attack button charges up a smash attack, which is quite useful for knocking opponents off the stage. Characters also have four special moves, which can be activated by pressing the special move button and holding the control stick up, sideways, down, or leaving it neutral.
If you've never played a smash brothers game, but are thinking about it, then now is the best time too! There are so many resources available on how to play each game and with the growing popularity of platform fighters, there's a bunch of games in the same style as Smash, such as Rivals of Aether, Icons, and many more.
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Super Smash Bros. (Nintendo All-Star! Dairantō Smash Brothers)
Platform: Nintendo 64, Virtual Console (Wii)
Original release date:
JP: January 21st, 1999
NA: April 26th, 1999
EU: November 12th, 1999
The game from 1999 that started it all. Released on the Nintendo 64, Super Smash Bros is often overlooked today, but on its release proved wildly popular. Most people play the American NTSC version (due to bugs that are in the game, higher frame rate, consistency across regions), it's well worth playing it for a different experience to the other Smash Brothers. One of the key differences is the abundance of 0 - death combos. You can be carried across from one side of the stage all the way to the other in a single string, it's nuts. However, due to a smaller roster of 12 players, every character is mostly viable. This means you can play, have fun and not worry too much about the intricacies of the game when you play casually.
Read more about getting into Smash 64
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Super Smash Bros. Melee (Dairantō Smash Brothers DX)
Platform: Nintendo GameCube
Release date:
JP: November 21st, 2001
NA: December 3rd, 2001
EU: May 24th, 2002
AU: May 31st, 2002
The most well known of the series, Melee has established itself with a huge competitive community even after 14 years since its release, featuring at huge FGC events such as EVO. That's not just why people play it though, they play it because it's an incredibly fun, technical game. Nothing is quite like landing rests against your friends, or performing a Falcon Punch to Knee for the first time against a CPU. Melee has 26 playable characters, so you will always be able to find someone to suit your play style. If you don't want to play against people, there are numerous single player modes. In adventure mode, you'll be taking your character through various game franchise scenarios to kill a demonic hand. You can also perform in "events" of increasing difficulty, and collect some trophies along the way.
Read more about the technical side of Melee : Warning huge fucking document
Otherwise, just watch some games and practice it. This year there has been a huge number of tournaments, and most evenings there is a meetup playing live on Twitch. It can seem tricky at first, but after a few practice sessions of movement and getting used to the controls, you'll be triple wave shinning into rest into knee in no time.
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Super Smash Bros. Brawl (Dairantō Smash Brothers X)
Platform: Wii
Release date:
JP: January 31st, 2008
NA: March 9th, 2008
EU: June 26th, 2008
AU: June 27th, 2008
Brawl is the third entry to the series, and perhaps the most controversial of the games. It features a strong single player campaign, a huge amount of content and several now fan-favourite new characters. It was also the first of the series to feature online play, although the quality of this online was debatable. Brawl these days is mostly unplayed competitively, due to the slower gameplay. However despite this, the strong singleplayer experience makes the game still worth playing today.
There is also Project M, a comprehensive mod for Brawl which makes the gameplay more in-line with Melee's gameplay, as well as offering a ton of brand new custom content for stages, characters and more. It brings back gameplay features such as wave dashing, quick movement and large ad-hoc combos across the stage. It is considered by many to be the definitive version of Smash, however it has had a lack of support from Nintendo and Tournaments, and as such has a small (but dedicated) community.
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Super Smash Bros. for Nintendo 3DS / Wii U (Dairantō Smash Brothers for Nintendo 3DS / Wii U)
Platform: Nintendo 3DS, Wii U
Release date:
JP: September 13th, 2014 (3DS) / December 6th, 2014 (Wii U)
NA: October 3rd, 2014 (3DS) / November 21st, 2014 (Wii U)
EU: October 3rd, 2014 (3DS) / November 28th, 2014 (Wii U)
AU: October 4th, 2014 (3DS) / November 29th, 2014 (Wii U)
The latest installment of the Smash Bros series, Super Smash Bros. for Wii U and 3DS was released over a year ago. It is characterised by having the easiest gameplay to get into, with buffered controls and fluid movement. This means it is much more accessible to the wider audience. While the gameplay is not as fast as that of Melee,it definitely is a lot of fun to play, since many issues that Brawl had were fixed and it having a faster gamespeed than its predecessor. Counting every character, including DLC, Smash 4 has 58 different playable characters and a plethora of stages to play on. Of course it still has classic and all-star mode like the previous titles did as single player content, with a few added modes such as Smash Run, Smash Tour, or Master/Crazy Orders, but it lost adventure mode, which has been around since melee. But even with some content being cut, it still has an overwhelming amount of new additions that make the game amazingly fun to play.
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Super Smash Bros. Ultimate (Dairantō Smash Brothers SPECIAL)
Platform: Nintendo Switch
Projected release date (WW): December 7th, 2018
On June 12th 2018, Super Smash Bros. Ultimate has finally been officially shown for the Nintendo Switch, said to be released on December 7th, 2018. The subtitle Ultimate is no joke, as they decided to include every single character that has ever been in a Smash game, including fan-favourites such as Snake, Cloud, and even Pichu - but returning characters aren't the only highlight here. Aside from Inklings, who have already been teased back in March, they are making the dream real - Ridley. The gameplay has been shown at the Nintendo Treehouse at E3 2018, with many players being impressed with the newly introduced and re-introduced mechanics, and the game is sure to have a bright future with the abundance of content it will offer.
With the most recent Direct on 8/8/2018 a whole 5 new characters were confirmed for the roster: Simon and Richter Belmont, Chrom, Dark Samus, and King K. Rool, fulfilling yet the wishes of many people who have voted for them in the Smash Ballot.
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The Official Site - Take a looksie at all the characters, DLC and spoil yourself the unlockable characters.
Anthers Ladder - This is the perfect place to practice any of the Smash games online. With a (sometimes) helpful chat, and always plenty of people around in most regions for either Ranked or Friendly matches, you're assured games in netplay here. By far the best way to improve your skills.
Smashcords - Join a bunch of Discord servers dedicated to any Smash character in the entire series.
Smashboards - Website with a huge amount of data, guides and information on all Smash Bros games.
Smash.gg - Find upcoming tournaments. Don't worry about being good, there will always be people to play and friendly setups for you to practice on with other real humans.
Liquidpedia - Want to know who won that tournament 7 years ago? This is a safe bet of where you could find out that information.
SmashWiki - Like looking up stuff on Wikipedia for your essay that's due tomorrow? You can do the same in here, but chances are you're not supposed to write an essay on the history behind DK's fourth alt skin.
Smash Bros Thread v5 - Read a bunch of nerds complain about Sakurai
Smashpunch Steam Group - Join this group to be part of the cool kids club!
3DS Friend Codes (Smash Bros. Version) - Connect with your Facepunch pals on your 3DS!
Wii U IDs (Smash Bros. Version) - Connect with your Facepunch pals on your Wii U!
Nintendo Facepunch Discord Server - Smash Switch may not be out yet, but you can still join this server.
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Netplay Guide
https://www.youtube.com/channel/UCeCEq4Sz1nNK4wn3Z4Ozk2w
https://www.youtube.com/user/mysmashcorner
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There we go, new thread smell.
Christening the new thread
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took a bit for the new thread to come up i almost panicked
Elder and Vin were both offline which meant that they weren't glassing each other in a pub to become OP like usual
i can't believe troll and i was confirmed for smash
You know, I doubt this would happen, but know what would be a great echo possibility that makes sense while involving two separate series and a third-party?
Elma with a KOS-MOS echo.
Nonsense, I would never!
... go to a pub; alcohol just tastes like window cleaner to me.
Newpunch has ridiculously low pagecounts before lock IMO
We're going through a thread every week or so
I originally came up with this as a joke with someone, but the more I think about it, the more it seems like something they'd pull:
What if Mario has a Fire Mario echo that has Mario Tornado?
The Fire costume is nowhere to be seen (like the Dark Samus color and Chrom color), the up taunt that has been in since the first game is seemingly gone, they went out of their way to add Cappy to up B for Mario and gave him purple coins on hit. What if a Fire Mario echo just kept gold coins, a normal hat during up B and generally act more like in the games before he got FLUDD while keeping his older cap-removing taunt as well and perhaps a V-salute taunt for a new one as his third?
I'd be on board with this. For bonus points, [sp]Elma's 8th palette is her true form which resembles Kos-mos, and Kos-mos's 8th palette is T-elos who resembles Elma.[/sp].
You might be overthinking it, they just took it out to make room for Builder Mario and Weddig Tuxedo. Why they took out the Fire color is beyond me but it is what it is.
I'd love a color palette system like Rivals of Aether has but that'd be a lot of work.
Technically it shouldn't be that hard if they set it up the same way Valve did for TF2 paint, but they would have had to plan that out in the beginning due to how you'd need to create character textures to support that
They also probably would only able to do 4 colors at a time instead of something like 8, since they would probably use each channel of a RGBA texture as a mask.
Radiation glow green Samus joins the fray.
https://twitter.com/teke54132/status/1033386461398093825
(Toon Link asks it to take its helmet off)
I never actually noticed this before.
https://twitter.com/coneyzz/status/1033379041401819137?s=19
What he's saying is that the way some characters appear/perform certain moves (see his following tweet) because its more easier to recognize or notice the character's expressions and actions.
I've heard the whole Skull Kid thingy echo to Y.Link, got a alternative:
Kafei.
He technically is the Link of Termina down to his very character being playable and having the former's animations.
The most unlikely thing to happen, especially lower with a possibility of Skull Kid being added and how he's not a fighter in Majora's Mask but I'd be super surprised to have him around.
The wildest of ideas of course.
Well, Skull Kid could still be a thing as a fighter of his own.
Then have Kafei with more Majora Mask theme items because Y.Link still uses OoT styled items and Skull Kid would use magic instead.
Why the fuck would Skull Kid be an Echo fighter?
I was only stating that the suggestion of it brought the idea of Kafei.
That would be a bigger kick in the nuts then Kafei alone being a MM rep. Skull Kid going from Assist to nonsensical Echo.
What if we just got D.Link as Y.Link's echo?
yes I know the screenshot. it was but a jape.
I want Elma as a stance character, 1 stance has melee attacks and when you switch you get her guns and ranged attacks. Second character I want is Medusa as a Palutena echo that uses some of her different specials from smash 4.
A good point I saw brought up somewhere else is that I'm surprised to see some Echo fighters aren't making extensive use of the custom moves from Smash 4. Using the left over custom move data to further diversify Echo fighters is seemingly being overlooked, at least from what little we know.
don't echo fighters kinda defeat the purpose of smashdown a bit
if you're good at marth you can play marth, lucina, and then roy and chrom
I mean its not like every single character in the game has an echo, and if your opponent knows how to play against one character that has an echo, then it probably wouldn't really matter since they can probably cover both of them.
Besides Marth and Roy have different play styles.
Some could argue that the Echoes with *some* gameplay variations can be slightly exempt from that mindset, but I do feel that applies to purely cosmetic Echoes such as Richter.
sakurai did specifically say you should steal peoples best characters
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