• Need help changing eyecolor textures
    4 replies, posted
I'm extracting Ghost Recon: Wildlands textures and the way the textures work is that the game engine takes multiple textures and uses an algorith to put them together to either make a camo pattern on certain areas of a diffuse map or does something similar with mask and diffuse maps. Someone a year ago did this manually for an extracted model of mine, even got the eye textures finished, but I recently figured out the eye textures need some work. However, because the eyetexture is in the game made out of a yellowish colored mask map and a normal diffuse map which has bright pink colors, he somehow presumably with Photoshop put the textures together as to how they look like in the game. I don't have Photoshop and if I did, I don't have a clue as to how that's done so could someone perhaps do it for me, please? Below are the textures as well as an in-game image of what the eyetexture should look like. https://imgur.com/a/p7eHes7
It seems they use ID maps to change their colors (Much like DICE does for their soldiers for the camo.) I have you on Steam; I will hyu.
Oki
I think it's just a converter problem. If you import it in 3DS max (the texture) and choose "change alpha" then export the texture, that should fix it.
No that's not it. Like MyDude said, they use a complex system to change the colors to a spesific one without the need of making multiple variants of the same texture. I'm still waiting waiting for assistance from his since I apparently require Photoshop to get the textures like I want.
Sorry, you need to Log In to post a reply to this thread.