https://www.youtube.com/watch?v=IERHMMXeshc
As someone who has played through the entire game twice, pretty much everything he says is accurate.
Brb buying this game and playing through it just so I can watch this video
I disagree with a lot of his opinions on the game. Especially on the camera being close to Kratos and how 'convenient' it is that Atreus teleports to you. He complains about spending too long walk and also complains that he doesn't have to stand around wait for Atreus, does he want convenience or not?
Also, the Leviathan Axe and the Blades of Chaos (padding for spoilers lol) are not at all interchangeable like he suggests, the Axe is much faster with a very small arc and higher damage, while the blades (padding) are much slower with a very wide arc and lower damage. The Blades of Chaos (padding, again) are also much better suited for applying status effects while it's much easier to juggle with the Axe.
That said Revenants fucking suck and giving enemies more health is a terrible difficulty choice. It makes the first 4 hours of the game an unnecessary slog on Give me God of War.
Not watched the whole thing yet but when he brings up the move assist on hitting targets, I've never had the problem he had when it would target someone else next to him. It always targets what direction you're pointing towards.
Then he says that the enemy doing the same thing "hampers your capacity to asses enemy threats". But it doesn't, because when an enemy swings you know they're going to hit if you don't do something. If they didn't do that you'd have to think about if the enemy is even going to hit you or not, which would actually make it harder to asses threats. Add on the threat indicators and that'll make the whole thing frustrtating when you see an indicator but have it disapear when the enemy gets out of range right at the end.
he's specifically complaining that the game is trying to have it both ways, have unrealistic convenience when it feels it's fitting and realistic inconvenience at other times
neither is inherently good or bad but having both feels inconsistent
The camera basically being a rectal exam seemed like a problem when I started playing the game, but the camera pulls back considerably during continued combat. And the object detection has never really placed it in a shitty position or slammed it back up Kartos' ass for me yet. It's never hindered me whilst playing. But I cannot for the life understand why someone wouldn't want Atreus to teleport.
If there was one thing everyone should have taken away from Bioshock: Infinite (other than "don't create a really cool world then make it nothing but combat arenas"), it's that companion AI should try it's hardest to stay out of the players vision so it can cheat and be where it needs to be, when it needs to be there. Waiting for AI to get over to you is excruciating enough when it works flawlessly. Just give me teleports.
Revenants just seem fucking terrible on every difficulty. I've had points where I genuinely thought I'd softlocked the game due to there being multiple revenants that were only slightly stronger than me instantly ruining me with their god forsaken homing attacks. Reliably dodging that shit and still being able to actually deal with them or other enemies has been the one thing I've hated the most about the game. And I wasn't even playing it on the hardest difficulty, just one below.
I'll be interested in what else he has to say in this video to be honest, I've watched a bit of it so far and really do need to finish it up to get a proper opinion on the whole analysis...
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