Hello everyone,
What I am trying to do is too spawn a shipment then set its contents.
This is what I have tried:
local shipment = ents.Create( "spawned_shipment" )
shipment:SetPos( Vector( 0, 0, 0 )
shipment:SetCollisionGroup( COLLISION_GROUP_NONE )
shipment:SetModel( shipmentModel )
shipment.contents = shipmentCont
shipment.count = shipmentCount
shipment:Spawn()
But yet I get this error:
attempt to index local 'contents' (a nil value)
My question is, how do I set its contents?
Sorry, you need to Log In to post a reply to this thread.