Well... First of all - what are the triangle roofs for? They are for keeping water off your house and snow sliding down instead of building up. Therefore I suppose that houses with flat roofs should get moist from rain and collapse under snow building up too much. And moisture should raise the upkeep price significantly. This would make those things actually usefull. Another story are desert biomes - they do not have this problem (so they do not need real roofs), but well, there is quite hot during the day. It could be an issue as well, making people dehydrate af and comfort disappear - everything must come at a price.
Also fireplaces would find their places in temperate biomes - fog is moisture too after all and what is the better way to remove it from your household than a nice, warm, contained fire?
Though this would be nice to see, this is rust not an rpg. Having the triangle roofing is just so people can be more creative with their bases and also good for honeycomb and such. Heating up the entire room when you turn on a fireplace would take a while to develop, especially when you want heat to move or spread from 1 place to somewhere else. Sometimes consider what it would take to have something made, rather than asking for it to happen on the forums.
I did my thinking, trurly. By tringle roof I mean the regular roof and not the triangle floor tile - inconvieniently, this would require additional triangleish regular roof tile. This could be an additional challenge for base designers and could result in interesting in-game architectural solutions for that problem.
Also heating could be simplyfied to work with the entire base and indoor furnaces in desert biomes could have their anti-comfort effect ocluded by walls and doors like their sound is done.
Roves have uses, even if up until now most have been exploits, you can still boost defenses up with roves if well planned. I wouldn't mind harsher elements if PvP wasn't so prevalent (You'd literally need to choose over defense or roof, solo players won't like that, zergs wouldn't have it as a bigger issue). Then again the major problem is just what to choose, defense against raids or environment, unless it was easily dealt with, basically making it an annoying mechanic only, especially if it were too increase the upkeep (If you think about it this is actually worse for zergs than solos, however at this point solos don't really need more difficulties imo)
Well, something worse for a zerg than a solo (still reallistic, sort of - the bigger group, the more logistical issues) would actually benefit solos. A most benefing for those would be making all tier 1 items default to be crafted.
Even though my thought pattern is different, it still reflects biomes.
I have always thought of the biomes should coincide with Tiers.
The harsher the environment the harder it is to get gear, yet Biome/Tier specific gear could be found in those areas but found ONLY in those areas.
ie: Imo Sulfur should be a exclusive node found only to the arctic biome region for the specific reason of slowing down progression of explosives
HQM exclusive to the desert in order to speed up building progression
Gear should be found only in it's perspective region and each region should be harsh enough to make people depend upon that gear
I think you must have realised by now that we no longer have rain and snow in the game !
campfires in this game only have a small "comfort" area , outside of that and you can freeze to death.
I hate the idea of a tier system , The loot should be random throughout the map and so should the nodes.trees and
animals. It would be pointless and a pain in the butt to be spawned into a high tier area where you have to traverse the
whole map to get to a suitable tier so you can feed, arm and protect yourself.
There is enough crap in the game without adding more.
There should be rain and storms and waves and hail and tornadoes and pestilence and no loot.
I agree we need storms
storms would be cool
Well then gimme fucking volcanos out o fking nowhere (would actually love to see my base erupt, or any other in fact)
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