hello i need help whit finding a way to make the prop detail lesser ( i did try grouping som brush to prop detail or group some detail props )
materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading C:\Users\USER\Documents\A-Side Stuff from not main\gmod & game dev\map\rp_berlin\maps\New folder\rp_1944berlin_v1_d.vmf
material "ground/pi_ground_blend2" not found.
Material not found!: GROUND/PI_GROUND_BLEND2
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "stone/blendstonedirt001a" not found.
Material not found!: STONE/BLENDSTONEDIRT001A
material "nature/argentan_blendgrassdirt_cheap" not found.
Material not found!: NATURE/ARGENTAN_BLENDGRASSDIRT_CHEAP
material "nature/anzio_grass_blend" not found.
Material not found!: NATURE/ANZIO_GRASS_BLEND
material "nature/anzio_skytrees" not found.
Material not found!: NATURE/ANZIO_SKYTREES
material "nature/argentan_skygrasstrees" not found.
Material not found!: NATURE/ARGENTAN_SKYGRASSTREES
material "wood/blend_shingles001_snow" not found.
Material not found!: WOOD/BLEND_SHINGLES001_SNOW
material "wood/blend_shingles004_snow" not found.
Material not found!: WOOD/BLEND_SHINGLES004_SNOW
material "wood/blend_shingles003_snow" not found.
Material not found!: WOOD/BLEND_SHINGLES003_SNOW
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/rp_1944berlin_v1_d/nature/argentan_blendgrassdirt_wvt_patch
Patching WVT material: maps/rp_1944berlin_v1_d/ground/pi_ground_blend3_wvt_patch
Patching WVT material: maps/rp_1944berlin_v1_d/stone/blendcobbledirt001a_avalanche_wvt_patch
Patching WVT material: maps/rp_1944berlin_v1_d/nature/blendsandsand008a_wvt_patch
Patching WVT material: maps/rp_1944berlin_v1_d/nature/anzio_grass_blend002_wvt_patch
Patching WVT material: maps/rp_1944berlin_v1_d/rubble/blendrubblegrass001b_avalanche_wvt_patch
Patching WVT material: maps/rp_1944berlin_v1_d/nature/blendgrassgrass001a_wvt_patch
Patching WVT material: maps/rp_1944berlin_v1_d/nature/blendgrassgravel001b_wvt_patch
Patching WVT material: maps/rp_1944berlin_v1_d/nature/blendrockdirt006b_lowfrict_wvt_patch
Patching WVT material: maps/rp_1944berlin_v1_d/nature/blendrocksgrass005a_wvt_patch
fixing up env_cubemap materials on brush sides...
env_cubemap pointing at deleted brushside near (-9640, 11856, 7792)
env_cubemap pointing at deleted brushside near (-14336, 6640, 7672)
env_cubemap pointing at deleted brushside near (-14336, 6640, 7672)
env_cubemap pointing at deleted brushside near (-14336, 6640, 7672)
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...WARNING: areaportal entity 590 (brush 40616) touches > 2 areas
Wrote C:\Users\USER\Documents\A-Side Stuff from not main\gmod & game dev\map\rp_berlin\maps\New folder\rp_1944berlin_v1_d.lin
Areaportal leak ! File: C:\Users\USER\Documents\A-Side Stuff from not main\gmod & game dev\map\rp_berlin\maps\New folder\rp_1944berlin_v1_d.lin
Brush 40807: areaportal brush doesn't touch two areas
Brush 40911: areaportal brush doesn't touch two areas
Brush 40911: areaportal brush doesn't touch two areas
Brush 40742: areaportal brush doesn't touch two areas
Brush 40911: areaportal brush doesn't touch two areas
Brush 40911: areaportal brush doesn't touch two areas
Brush 40742: areaportal brush doesn't touch two areas
Brush 40911: areaportal brush doesn't touch two areas
Brush 40898: areaportal brush doesn't touch two areas
Brush 40911: areaportal brush doesn't touch two areas
Brush 40898: areaportal brush doesn't touch two areas
Brush 40911: areaportal brush doesn't touch two areas
Brush 40911: areaportal brush doesn't touch two areas
Brush 40911: areaportal brush doesn't touch two areas
Brush 40898: areaportal brush doesn't touch two areas
Brush 40898: areaportal brush doesn't touch two areas
Brush 40911: areaportal brush doesn't touch two areas
Brush 40468: areaportal brush doesn't touch two areas
Brush 40454: areaportal brush doesn't touch two areas
Brush 40461: areaportal brush doesn't touch two areas
Brush 40468: areaportal brush doesn't touch two areas
Brush 40468: areaportal brush doesn't touch two areas
Brush 40468: areaportal brush doesn't touch two areas
Brush 40468: areaportal brush doesn't touch two areas
Brush 40468: areaportal brush doesn't touch two areas
Brush 40468: areaportal brush doesn't touch two areas
Brush 40468: areaportal brush doesn't touch two areas
Brush 41438: areaportal brush doesn't touch two areas
Brush 40447: areaportal brush doesn't touch two areas
Brush 40440: areaportal brush doesn't touch two areas
Brush 41779: areaportal brush doesn't touch two areas
Brush 40475: areaportal brush doesn't touch two areas
Brush 40397: areaportal brush doesn't touch two areas
Brush 40397: areaportal brush doesn't touch two areas
Brush 40397: areaportal brush doesn't touch two areas
Brush 40397: areaportal brush doesn't touch two areas
Brush 40397: areaportal brush doesn't touch two areas
Brush 40397: areaportal brush doesn't touch two areas
Brush 40397: areaportal brush doesn't touch two areas
Brush 40397: areaportal brush doesn't touch two areas
Brush 41547: areaportal brush doesn't touch two areas
Brush 40404: areaportal brush doesn't touch two areas
Brush 40431: areaportal brush doesn't touch two areas
Brush 40431: areaportal brush doesn't touch two areas
Brush 40422: areaportal brush doesn't touch two areas
Brush 40422: areaportal brush doesn't touch two areas
Brush 39998: areaportal brush doesn't touch two areas
Brush 42779: areaportal brush doesn't touch two areas
done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 600 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (3)
writing C:\Users\USER\Documents\A-Side Stuff from not main\gmod & game dev\map\rp_berlin\maps\New folder\rp_1944berlin_v1_d.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_dod_01_hdr*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_dod_01_hdr*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
material "berlin mat/overlays/hotel_adv" not found.
Building Physics collision data...
WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
done (3) (11490269 bytes)
Error loading studio model "models/props_rooftop/chimneypipe_cluster02a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9Material NATURE/ARGENTAN_BLENDGRASSDIRT uses unknown detail object type argentan_grass_med!
Material NATURE/ARGENTAN_BLENDGRASSDIRT uses unknown detail object type argentan_grass_med!
Material NATURE/ANZIO_GRASS_BLEND002 uses unknown detail object type anzio_grass_dense!
Material RUBBLE/BLENDRUBBLEGRASS001B_AVALANCHE uses unknown detail object type flash_grass01!
Material STONE/BLENDCOBBLEDIRT001A_AVALANCHE uses unknown detail object type avalanche_grass02!
Material NATURE/ARGENTAN_BLENDGRASSDIRT uses unknown detail object type argentan_grass_med!
.Error! Too many detail props emitted on this map! (64K max!)n
4 threads
reading c:\users\user\documents\a-side stuff from not main\gmod & game dev\map\rp_berlin\maps\new folder\rp_1944berlin_v1_d.bsp
Error opening c:\users\user\documents\a-side stuff from not main\gmod & game dev\map\rp_berlin\maps\new folder\rp_1944berlin_v1_d.bsp
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\users\user\documents\a-side stuff from not main\gmod & game dev\map\rp_berlin\maps\new folder\rp_1944berlin_v1_d.bsp
Error opening c:\users\user\documents\a-side stuff from not main\gmod & game dev\map\rp_berlin\maps\new folder\rp_1944berlin_v1_d.bsp
and thx for you time
firstfix the area_portal errors
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...WARNING: areaportal entity 590 (brush 40616) touches > 2 areas
Wrote C:\Users\USER\Documents\A-Side Stuff from not main\gmod & game dev\map\rp_berlin\maps\New folder\rp_1944berlin_v1_d.lin
Areaportal leak ! File: C:\Users\USER\Documents\A-Side Stuff from not main\gmod & game dev\map\rp_berlin\maps\New folder\rp_1944berlin_v1_d.lin
Brush 40807: areaportal brush doesn't touch two areas
then look in steamapps\common\GarrysMod\garrysmod and find the detail.vbsp file n open it in notepad ++ and look for the detail item listed here
Material NATURE/ARGENTAN_BLENDGRASSDIRT uses unknown detail object type argentan_grass_med!
Material NATURE/ANZIO_GRASS_BLEND002 uses unknown detail object type anzio_grass_dense!
Material RUBBLE/BLENDRUBBLEGRASS001B_AVALANCHE uses unknown detail object type flash_grass01!
Material STONE/BLENDCOBBLEDIRT001A_AVALANCHE uses unknown detail object type avalanche_grass02!
Material NATURE/ARGENTAN_BLENDGRASSDIRT uses unknown detail object type argentan_grass_med!
and you wil see some thing like this "density" "800.0" in the settings change the number to something lower starting at 100 then compile and do it again if you still get the error but set the number lower again
still nothing but i found the problem but i don't know how to fix it so what i did is change all the grass texture ( all the map is using almost 1 texture so i change just that one ho have that texture (random texture 'pink') and when i try to compile did work .
so i found that thet texture is spawning a loot of prop (grass or something like ) so how i can lower that (texture spawning detail prop ).
Here's a list of textures that spawn props on the VDC: Detail props
You can try to replace any that you've used in your map with a generic version.
is there is no way to lower the spanning prop detail on texture because that texture have something unique
Help
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