• FUNKE - What Team Fortress 2 NEEDS
    42 replies, posted
https://www.youtube.com/watch?v=9DgDVg8WOxk
I'm actually still really surprised they haven't tried to properly dip into comp TF2, like FUNKe suggests. Seriously, there's nothing more that sells people than contracts and rewards, and Dota 2 is proof that even the most casual player can quickly catch interest in the comp scene if it's properly put out there. Do us that one favor, Valve. Implement a battle pass-ish system in TF2. Nourish the comp scene. You get money. People get interested. It worked for Dota 2, it's gonna work for TF2 too.
Why don't they just stop focusing on competitive entirely? The matchmaking update was fucking awful. The focus on competitive is actually sucking the fun out of TF2
Casual's 80% as good as pubs now after a year and three months. You can queue at any time now, even in game already.
That requires commitment.
I feel like people don't realize they're asking for better live service features from a game that's probably older than 90% of its players than from games that came out last week. I'd love to see more stuff from TF2, but come on, it came out almost 11 years ago. If it dies, you can't argue it died too soon.
The last we've heard out of a Valve dev interacting with TF2, besides a blog post about Insomnia, was Dario Casali kicking that guy.
I'm sorry, I don't have my glossary available, mind clarifying what that word means? while you're at it, hit me up with "consistency"
Realistically I think that TF3 would be the solution to many problems at this point in TF2's lifecycle. The game needs a complete rework to attract new players and win back old ones, in addition to new content and support. But the cosmetic market has made TF3 (or something close to it) almost impossible without spending excessive amounts of resources or making everyone angry.
You need to remember there's two different competitives here. There's the competitive matchmaking, which I don't think I know of anyone who has a good word for it, and then there's the competitive scene, which is the pro games and tournaments and stuff.
Casual is better than old valve pubs in nearly every way now.
Valve really needs to hand-off development to another dev like they did with DOTA.
Even if Valve didnt focus on pushing TF2 towards competitive and stayed with uppdates towards casual, it does not mean we'd have better or more updates, nor would the game be in any better stat - simply put, you're using competitive as a scapegoat for whatever reason
What TF2 needs is acceptance from its community. Acceptance that it is 'done'. The game still works and it's still good while being far from perfect. After ten years, I think that's a pretty ok state to be in, and one that people should be happy with. Not that it matters, because TF2 is never changing. It's never going to fulfill its true potential. It's a sad reality, but a reality nonetheless. All of TF2's problems are direct descendants of Valve's problems and those are never being fixed either, because they are born out of a multi-billion companies and multi-billion companies only change in worse, never in better.
I'm not sure about casual 6v6 idea, it's basically Competitive under a different name, and would fragment the queues even more, resulting in even longer waiting times, which is the problem he's trying to fix.
Well autobalance is back so those 12v8 teams will become 10v10 in like 20 seconds anyway.
Problem with comp TF2 is that a lot of the classes are useless in it unless you're doing highlander or something. Might sound like sacrilege but if they ever made a TF3 perhaps getting rid of a class or combining two wouldn't be such a bad idea?
Highlander is even worse than the standard 6s match of TF2 when it comes to meta. By forcing the exact same comps, you get the exact same strategies and it ultimately ends up a mess. The game just really wasn't made to be competitively friendly.
Classes are useless because of the maps being played, i.e. control points. On asymmetrical or smaller maps (like king of the hill maps) the playing field becomes a little less unbalanced. That's one of the reasons control points doesn't exist as a gamemode in Overwatch.
A big help would be allowing community made maps be allowed in through voting stop we at least get new maps.
Ok sure, but what use does Spy have against good players when you could just be Sniper instead? How is Pyro any good besides his airblast? Why would you take default Engineer ever? (This is an opinion from someone who has not played TF2 in quite a while and may be outdated)
The number one thing TF2 needs is a Valve that cares about anything other than making money. As far as we know, the reason barely works on TF2 is because it is directly against their own financial interest to stay with the team for an extended time. If they want the biggest bonus at the end of the year, they have to roll their desk over to Dota 2 or the other big moneymakers. So, the only reason anyone continues to work on TF2 is because they are so invested in the game they're willing to make personal sacrifices just to keep it afloat. In conclusion, fuck Valve's management, and the greedy assholes who have run my formerly favorite video game developer into the ground.
...What? Dota may be "balanced" by one dude (or mostly, atleast) but Valve still has a very large hand in Dota.
Yeah but they clearly don't have much interest or passion in TF2 and need to hire someone who does and only SPECIFICALLY works on TF2 even if valve can mess with it whenever they want.
Props to Eric Smith, the coder who's worked on TF2 since it came out. He's probably turned down thousands in bonuses
Honestly Valve just needs to hire community members that clearly have an interest in the game. There are so many talented people out here, it's a shame Valve can't stop rolling in money for 5 minutes to take a look.
I highly disagree, MYM removed a ton of good features for a rather worse system. You can't Ad-Hoc connections, which means joining friends in progress, or just hopping on a server with your favorite map isn't possible anymore. You have to sit in the queue You can't play a single gamemode anymore. you get maps with different gamemodes up for vote, and if you want to keep playing that gamemode you have to leave and jump back into the queue. Servers don't really get new players after the first map, so if you want to stick around you no longer get fed more players. Quickplay was also pretty fast when it didn't slot you in empty servers. Even gave you the option to pick servers.
The map vote after a match now only shows maps from the gamemode of the initial map, and the map you played will always be a voting option.
Also, imo, the reason why people don't play competitive, is it just doesn't work with tf2 whatsoever. TF2 was designed around casual 24 player matches, and when you reduce the amount of players, suddenly things don't work as well. Take spy for example, he works well in large groups since they don't always communicate, and there are many possibilities for who the spy could be. Reduce the amount of players to 6, and well, he's pretty easy to find. Which is why 6v6 often only uses maybe 4 classes at max. They also ban a lot of weapons which were designed around having 24 players in mind. All these changes result in an extremely watered down version of tf2 which really isn't that fun or diverse. This is pretty much the exact same reason why you don't ever really see any competitive battlefield, or competitive planetside 2. They just flat out aren't designed for a competitive scene, and trying to force one will only detract from the native casual experience.
its less about comp being forced into the game and more about the devs not catching up with what comp scene grew out of it. then trying to copy whatever was opular at the time of its inception instead of building it arpund the game's nature. neither dota nor cs were built with a comp scene in mind, but both were eventually built with comp support and embraced that aspect of the game, an aspect that is inherent in any game where two people can face each other and measure their performance agaisnt each other.
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