• GM_Onslaught_cave-shanty-b3 - Wave Survival in an enclosed space
    3 replies, posted
https://steamcommunity.com/sharedfiles/filedetails/?id=1493205742 https://steamuserimages-a.akamaihd.net/ugc/2481935065816661130/F98831EEEA6C688028C7BAE85E4F17A74BBEC41B/ https://steamuserimages-a.akamaihd.net/ugc/2481935065816646090/5656697F00B3B92609C665D1C4DE20C3E8F8AB95/ https://steamuserimages-a.akamaihd.net/ugc/2481935065816659318/68702106B1E00DBE46B3799C337BCE43B7EA26C7/?interpolation=lanczos-none https://steamuserimages-a.akamaihd.net/ugc/2481935065816649117/13362D4CA477BCA96538767A5A150DC99D2BD380/?interpolation=lanczos-none Beta 3 I'm looking for constructive criticsm It requires Half LIfe 2, Episode 2 for some models and textures. It's a shanty town at the bottom of a massive gaping maw of a cave. There are waves of fast zombies and they want to hunt you down. It's a work in progress, I want to add a wave based system with gun vendors that resupply you mid-fight. The map is fairly medium-small, but heavily AI noded, that means the fast zombies will jump over buildings to find you, or walk up the stairs and through the buildings. I know the spawning is a bit wonky, this is still in beta. You can spawn in your own enemies and it'll work with everything. Planned features: -Different types of waves -Resource Management (far future planning) Shoot rocks for resource, spend resource on vendor; recieve item, keep fighting
I know its pretty late, but better late than never. So the map by itselves is great (really). Its one of the best onslaught maps. Im sure that when it would be finished - it become even better. Now to the exact criticism (just a few bugs ) Ive got stuck here ( just add "Player clip" texture ) https://files.facepunch.com/forum/upload/133429/765b1c84-636c-412b-95c1-40482dda8424/20180830125035_1.jpg 2 - Its really very hard to walk on this structures ( just add smooth "Clip" texture ), dont forget to do it with the rest of the base structures. https://files.facepunch.com/forum/upload/133429/7a23374e-94a9-4751-97e0-8d36cc2b7e5d/20180830131326_1.jpg Obviously ( I saw standing Kleiner in the shelter ) there would be some sort of coin/token system, so i recommend to do some sort of huge monitor to display all your stats (kills, points, etc). So try to create a fully functioning resistance base. Thanks for creating a good maps !
https://steamuserimages-a.akamaihd.net/ugc/952964242162760075/9D7DB4DF4822162FE78C8E5953C8E7122659CA32/ I'm replacing all of the slow tanky shamblers with antlions that come from this nest behind the shanty town.
This is really cool. I personally struggle to think of creative ideas and to execute them. How did you design such a unique map?
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