[Joseph Anderson] God of War - Almost a Masterpiece
10 replies, posted
Also a Norse Mythology lesson
https://youtu.be/pJPOvLvdugw
After playing through that game and nearly completing it 100% (gave up at the awful collectibles) I came to the realization that only the main story part of the game is even worth touching. Everything beyond that is a tedious slog made to tick all the generic modern game design boxes.
It's a game that doesn't want to let you go and will try its best to hold your attention with frankly menial nonsense that is best left ignored in order to not taint the genuinely good story.
I did a couple of the side quests (mainly the two blacksmiths) while I was progressing through the story and it was completely fine. Once I had finished the story and ended up back in the gate room, I turned the game and off and haven't played it since.
It's currently my GOTY, it was like a perfect 15-20 hour game
the blacksmiths are about the only part of the side content that feels cohesive and purposeful and like an actual extension to the main plot. Everything else from the extra realms to the valkyries feels tacky and the game struggles to even explain their existence as Kratos spends most of the game grumbling about how Atreus keeps falling for worthless distractions.
I'm not sure I'm a big fan of the bits where he tells a joke and has like 30 seconds of audio of him laughing. Feels a little awkward.
If you turned it off at the gate room you missed the last cutscene.
I went back for that a couple of weeks later after someone told me to go back to the house, but even that feels a bit tacked on. Its a perfect ending as they finish the journey after coming down the stairs
I just watched that and why is Atreus still a little kid? He should have been a lanky teenager with acne
Because it's implied that the whole cutscene is Atreus' dream
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