• Artifact: Exclusive first look from Valve
    41 replies, posted
https://www.youtube.com/watch?v=n6B7QhZdXIo
I skipped through it a little but... this seems like some kind of rock-paper-scissors DPS race with a bunch of fluff and a good amount of that incredibly annoying overacted colour-vomit mobile aesthetic? Nothing against anyone who actually likes this kind of thing, but I personally am so not the target audience
This is really weird because it's the first 'inside Valve' video I've seen in a while and the company is almost unrecognisable to me. I don't recognise any of the people, I don't recognise the office, and I don't recognise the type of game they're making. If you sent this video back in time a few years and removed all the obvious references to the company name/other IPs, I'd say this is a new indie Dev showing their first game
I'm honestly interested in the game. I like the idea of having 3 playing fields, but I'm afraid of it eventually becoming P2W despite what Valve says.
They still keep all the merch and awards around the new office, guess for accomplishment/sentimental reasons. Some of the walls in the office are even made to look like combine architecture.
This is weird too, it feels like some other company's wearing Valve's skin
"If we were to make a really sort of classic product, we'd sort of be forgetting all the lessons we've leaned from Team Fortress 2 and Portal 2" -Gabe Newell, paraphrased
Every time I hear about this stupid card game I get depressed.
I'll be at PAX sunday so if I see the demo I guess I'll try it. I don't think it's fair to dismiss the game outright just because of the Valve connection. It's sad to see that Valve doesn't seem interested in building atmosphere and telling stories anymore, but just because I'm disappointed doesn't mean there's no value in the actual game. Might be fun. Speaks volumes though that the first Valve game in half a decade (and that's only if you count dota which was in beta for two years before release) is something that's not the least bit exciting, just kind of vaguely interesting in a "yeah I might check it out I guess" way.
this is the issue i think. gabe is probably thinking about this business wise, while also still trying to be innovative. The lessons are that something about way the classics were wouldn't be beneficial from a business standpoint. So something like artifact is beneficial, while also being innovative in some way.
http://www.ign.com/articles/2018/08/31/how-valve-wont-let-artifacts-marketplace-get-crazy-expensive Reinhart tells me “it's pretty reasonable someone could buy every common card in the game for a couple bucks.” The minimum buy price something can have on the Marketplace, for technical reasons, is three cents, and Valve expects every common card in the game to sit firmly at that price just because of how many of them will be in circulation. Additionally, Reinhart says they are looking at “switching cost,” which is how much it costs to decide you want to play a build up a totally new deck. Being able to sell and buy cards easily makes that cheaper, as you could always use old cards to fund new ones. Valve is even working on a deck sharing system that will let you lend a deck to a friend for a match just like you would in a physical card game.
I actually really like card games. The problem is the most important aspects of the game can't really be previewed. Like, how will trading cards with money value affect balancing decisions? What if I buy Artifact's Warsong Commander or Stoneforge Mystic off the marketplace, but then it gets nerfed because it ruins the game? Am I just fucked?
I sorta wish that this wasn't Dota 2 themed but rather a Valve wide IP card game. HL, Portal, TF2, Dota, Counter Strike, DoD, L4D, hell even Ricochet of all things. I hate that this game just uses the Dota 2 themeing to sell it. I'd buy it and play it if it wasn't purely dota, makes me yawn and think bootleg hearthstone from a surface level.
oh you can bet on it a market AND a trading card game? Even I can smell the dosh that can be made from this... The guy that came up with the whole manconomy stuff, you know, Greece's economy minister or whatever, must be so proud....
Fuck, well that's what I was afraid of being the case. I kinda expected it but it still sucks.
It's gonna make money, no doubt. You're a fool if you think otherwise. But I'm sick of card games honestly, and I don't even mind DotA 2, I actually quite like it. Valve just isn't that interesting anymore.
wow another card game... with all this new fancy tech we have... lets make card games with it
I also hope there's a way to view the board state of all three lanes simultaneously. Having to scroll back and forth constantly just sounds like a chore.
"I wish for valve to make a new game" https://assets.bigcartel.com/product_images/124758414/monkeyspawHQ.jpg?auto=format
Valve are shit.
They do legitimately good things with Linux.
But not with gaming.
Probably because most of the people you know are gone. This game looks boring as fuck.
They benefit all of gaming by trying to make gaming not as dependent on Windows. They might think that's more important than merely making a game. Of course we could get both if they worked like a normal company, but private.
The reaction was a good thing I don't think a single person i've spoken to thats actually in the know about how it works + the whole "gibe mone" thing, has said anything positive about this game. Its going to flop if they don't get competitive in the market, you can't just slap MTG's pricing model on a game thats competing with a bunch of other free games that are arguably better suited for electronic card games.
Which is funny because it's just allowing more users to get roped into using Steam and not having an offline option for installing games, if they really wanted to do something for gamers, they'd give us an option to not have our libraries fixed to Steam being online and that only, I know having installers for every game in your library isn't really an option for some people, that being more of a personal issue however, but it's better than being locked out of everything you paid for with no option but to try and get online.
Well, steam is DRM after all. It's nowhere as restrictive as Denuvo (hence why big publishers prefer denuvo's drm functionality over steam) but it's still DRM.
literal load of horse shit. Valve saw the $$$ of charging 30$ for the game, 5$ lootb- *cough* card packs, and then residual income from the trade tax in the market place. 1 cent isn't much, but given there's thousands of possible trades going on in a single minute and you'll see how fast that income can explode. Its the perfect game for valve, since it triple dips into their pockets.
I still wonder to this day who genuinely wants this game? It'll just be another generic card game to try to compete with Magic and Hearthstone. The only reason why anyone even cares about this is because it's Valve developing it.
From the original facepunch thread on Shartifart - sorry, Artifact: https://files.facepunch.com/forum/upload/205174/138d2037-3b88-4a12-b810-eedd0de8aa72/image.png Remember how even after the initial bomb dropped, people here were thinking it was going to be a free to play game with purely cosmetic micro transactions?
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