Why would you blur it... makes it hard to help you...
Thank you. It helped me to compile my map.
Another question.
When i complie "fast" it does it in 3 minutes and makes my map so bright.
But when I'm trying to compile "normal" it gets stuck at portalflow 0
Any ideas?
If map is big, its ok - try to left it for one hour at least
This is not acceptable, Large open maps must use func_viscluster to compile in a decent amount of time. Long compile times should be reserved for complex lighting schemes not visibility
calc.
If someone is using func_viscluster, they need to use it correctly. They save compile time, but shave off some performance in return. I honestly recommend against it, as open maps are really FPS tankers and should get the best possible visibility calculations.
I would agree if portals didnt have the arbitrary built in limitation of being split every 1024 units regardless. Visclusters simply shorten the equation time by establishing which areas will always be seen by others in the volume.
A map like flatgrass shouldnt take four hours to compile when you know from the start that everything can be seen everywhere.
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