• adding custom materials to material tool
    10 replies, posted
I've attempted to add custom materials to the gmod material tool with some small amount of sucesss ,but.. The materials do not 'work' per say. https://i.imgur.com/c8m6grk.jpg the new materials appear in the list however. https://i.imgur.com/sb2BGPW.jpg When applied to an object they appear invisible. Any help with this would be appreciated.
Any code with this would be appreciated.
The material must be using vertexlitgeneric shader in order to be usable on models.
using on local and what is vertexgeneric shader?
[code]"LightmappedGeneric" {     "$translucent" 0     "$basetexture" "Duke3d/slime"     "$decal" 1     "$decalscale" 0.15 } [/code]
hello?
hi
what is vertexgeneric shader?
i dont know. Ask Rubat. He talked about it
vertexlitgeneric is materials for models, what you are using, "LightmappedGeneric" is for maps. Change it. (I thought it would've been obvious by now)
Well nobody told me it was a parameter
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