• The world record history of Super Mario Sunshine 100% speed running
    23 replies, posted
https://www.youtube.com/watch?v=oHg4oTMu5Yc
love how he's actually in the records, the first hand experience really shows in the video quality
It's absolutely fucking ridiculous how much replay value the speedrunning tradition adds to videogames. It's almost like modding except that instead of being game material centric it's human behavior centric.
Didn't expect that the video author would be the only person to have managed sub-3 hours, pretty amazing stuff.
There's a lot of games I want to speedrun but it's too frustrating for me. I got Celeste under an hour and after that I was really done with it.
Honestly watching this video makes me want to fucking buy a japanese copy of sunshine myself just to play that shit.
That was a great way to end the night. What an informative video. I need more.
The Gamecube is region locked so you'd need a Japanese GC as well. On the other hand even English copies of Odyssey have a Japanese language option, so Odyssey would be a great game to learn to speedrun.
I will spend five years meticulously exploiting GameCube code to achieve a region unlocked hack. Little did I know that all Gamecubes have a secret transmitter that informs Nintendo whenever someone performs an illegal operation, and sends terrifying assassin androids to kill that person.
I believe you, GamCube always looked like one of those consoles that would be a complete bitch to mod just from gazing at the thing.
If you aren't going for competitive times then the sunshine leaderboards allow USB Loading/Emulator. At least starting out you'll be fine. Last I heard the cutoff for requiring actual hardware+disc was sub 1:30 for any%.
Time to painstakingly disguise emulator usage in a successful manner until attaining the world record and then get called out on it five months later and generate a huge scandal about it.
This guy also did the any%. I definitely recommend.
All you have to do to region change the GC from NTSC to JPN is jumper pads 5 or 6 on R39 depending on what region your GC is. Solder a switch in and you'll be able to swap between the two. Pretty trivial mod tbh.
Why not just use a softmodded Wii though? Slightly faster loads and you have access to gecko codes for practice.
Because some people like playing on original hardware. Otherwise, no reason.
The Wii is original hardware, it's in essence an overclocked Gamecube. It runs GC games natively.
It does run them natively, but there is a difference in lots of hardware. Other than the obvious clock speed, the ram was different, faster and roughly double. This isn't an issue for casual gamers or anything but in the speedrunning world some people/categories care about hardware authenticity for the validity of the record. The WII is able to play games more smoothly than the GC is, so wii players would have a native advantage over GC players when the console should otherwise be hardware bottlenecked but suddenly isn't. Faster loading times, etc, all add up in speed running.
When running GC games the Wii disc drive runs at GC speeds. You can bypass this using Nintendont.
That's why the top 30 of SMS any% are all using Wii.
Exactly. It's also a good indication that the SMS community probably doesn't care too much about hardware authenticity on the runs, but it does show in the results. I think the only communities that are super, super anal about it are the very old school arcade cab runners but it's probably a thing in other games too.
There's actually an obscure JP only (iirc) console which saves a minute in loads for SMS and is allowed on the leaderboards. Nobody has submitted a time with it yet though. What is banned is using Nintendont to up the drive speed on your Wii.
I believe someone did a speedrun of hoverless over at SGDQ, that was quite crazy because doing the water mission was ridiculous as one fuck-up there = time loss. 120 Shine is quite something to watch, because the shitty thing about it is the damn Blue Coins which is a fucking nightmare to get because there's ZERO checkmarks in the game that tells you how many are there per level or which one you got or not. If you fuck up in grabbing one of them, you run is dead because your gonna have a real hard time trying to track it.
Sorry, you need to Log In to post a reply to this thread.