Microtransactions are an “unfortunate reality” of modern gaming- NBA 2K19 prod.
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https://www.trustedreviews.com/news/microtransactions-unfortunate-reality-modern-gaming-says-nba-2k19-producer-3550636
When asked about this, Rob Jones responded by saying that “VC is an unfortunate reality of modern gaming.”
“Every game, at some point, in some way has currency and they’re trying to get additional revenue from each player that plays the game. You know, the question has to be when does it feel like it’s a straight money grab versus when does it feel like it’s value added, right?
"this is normal, now don't question this you idiots"
Same company asking Belgians to contact the goverment to overturn their decision on lootboxes, as a reminder. They share a parent company with Rockstar, with the oodles of cash they've made with the Shark Cards from GTAO.
It's scary how out of touch they are.
More like a crutch for your money hungry needs,
Thanks Ob-Gaben!
I will continue to not spend a cent on micro-transactions then
Robberies are an 'unfortunate reality' of business ownership, says mob boss
Microtransactions are only a cash grab. The only reason you would add them to a game is to make money. There's nothing in games that has to be locked behind a paywall.
If you don't make a shit game, you won't need money from microtransactions. It's that simple.
Look at Witcher 3 and Doom 2016
Both entirely single player games that are massively successful exclusively on their own merit. They don't need to be propped up financially, they just print money.
They'd rather make a good game or a bad one and put microtransactions in it, like Shadow of War.
$60 game and a $25 season pass and you want me to continue paying multiple small payments for "short cut" items?
Yeah, mircrotransactions are never not a money grab. The "short-cut" mentality is a poor excuse when, in the past, it was "you want it, play for it." Especially since it's mostly cosmetic shit. The problem is, is the game worth playing for so long that I shouldn't want to take a "short cut" just to get something?
Sad part is, they’re probably going to actually convince some people to contact their gov about it.
if you think about it, for every one of us enlightened gamers on this forum, there’s 400 casual players who feed into these types of games (yearly sportsball games) who don’t see a single thing wrong.
Would mean more coming from a dev that doesn't make the same game once every year to keep development as cheap as possible.
We know nowadays that most people don’t have the patience to work their way to the top. They just wanna be there right away. So, you know, we look at it as, oh it’s an opportunity for us to allow you to skip the grind, but then if the grind is too long, like some people felt last year, they’re gonna sit there and they’re gonna go ‘well, you knew the grind was too long to begin with.
Oh yeah you mean the grind that was completely implemented by your own decision? Wow this pisses me off.
The games industry just has the weirdest attitude towards consumers, like it somehow thinks it can just insult it's consumers and talk down to them as if it's some sort of authority. Like if you push people like this they just won't buy your shitty games. People aren't a charity that exist to prop up your shitty companies, nobody is obligated to buy your games, you don't get to tell people who they have to accept.
AKA "We won't be accountable and have devs make a reasonable progression system because we gotta churn these fuckin things every year or else we get chewed out by shareholders."
AKA "We put this situation on ourselves while many other devs do it better than us because their games aren't total dogshit."
AKA "This unfortunate reality is something we're entirely at fault of creating that does not need to exist to the extent it does now."
Yeah I would fully support DLC and all the micro transactions had publishers actually published stable product.
Before the internet was a mainstream thing for gaming, developers and publishers were forced to release stable and quality games. Usually with minimal glitches or issues. Full-fledged games were then expanded upon with expansion packs which were usually their own game in terms of content. This is back when the cost of making a game should have been technically more due to distribution factors and physical media requirements.
Now with the internet, developers and publishers force product out before it is ready, games are delivered in broken states, content is deliberately cut so it can be sold later, and some games are clearly made with DLC purchases in mind. Now they want us to buy all their DLC and micro transactions? Fuck out of here.
60 dollar base games, 30-60 dollar map packs, additional DLC bullshit. You built your industry on the ideals of milking your fucking customer dry. Some of it is pretty low-key and nearly the rest of it is in your face. They think we're fucking dumb.
The presence of microtransactions will never improve the player's experience. Anyone who tells you otherwise is probably being paid to do so.
It's quite disheartening just how accepting people are of them and how they believe it's for their benefit, defending microtransactions with reasons like "They're adding free content" "they need to support the game" "games are so expensive to make, they need them in there" and similar absurd reasons. It's the most successful, most popular, best selling games from the most well-funded, well-known and highest supported developers in the industry that are adding them; they are definitely not "needed" in something like Overwatch which did well enough to get its development budget back on launch (unless you assume it's somehow the most expensive game to develop of all time) via game sale alone before going on on to sell over 30 million copies of the game - supporting something with more free content leads to increased game sales and retaining a playerbase, this notion of "they aren't going to add content for nothing, there needs to be microtrancations to support it!" is utterly absurd and misses that updating games benefits the developer more so than just the players, if there hadn't been microtransactions that content could still have been added and it would still have reached that huge number of games sold, because it's not the microtransactions that convinced people to get the game.
It's not about playing, now. It's about collecting.
Why would I want a shortcut? I'm paying to play the bloody things. If I wanted a shortcut I could just not play your game to begin with.
Microtransactions are an unfortunate reality of human greed. You don't have to put them in, you don't have to deliberately sabotage game elements to motivate consumers to spend money on microtransactions but they offer millions in profits years down the line for miniscule amounts of extra work. Lootboxes increase profits exponentially because instead of just selling people the stuff they want, you sell them stuff they don't want.
The problem is that, if given the opportunity, they'll go the extra mile for extra cashgrab
Most games which have microtransactions and lootboxes are already ridiculously successful. Battlefront 2 sold 9 million copies in 3 months. In any other industry that would be considered a massive success, but EA said that wasn't enough and moved most of the team away to other projects (Battlefield V), and they blamed the 'poor sales' on the backlash from their aggressive lootboxes.
You say this but the first pokemon was a disaster that barely worked on a mechanical level. Bethesda games have always been janky bug ridden messes, long before the internet. Which is not to detract from your main point about underhanded tactics to take more money from consumers, but games will always have bugs and glitches, that's the nature of projects, deadlines, money, whatever.
I wouldn't have it any other way though because sometimes great things come from bugs! Mechanics that change the direction of an entire series! Entire genres even!
2k18 was such a mess, haircuts are the equivalent of 2-3 NBA games and upgrading your character to 85 OVR costs about 190k VC, just for reference you usually get around 500-1.5k VC per game. Its no longer a option, its basically required if you want to play online or advance anywhere in mycareer since no good team will take you at a low overall, even if you actually are good in the game, so it basically requires you playing multiple modes and playthroughs just to save up enough VC so you can make a hero run and get a trophy will all the credits you accumulated.
They can because gamers support this shit. This would have died out the first time they tried it if gamers told them to fuck off and boycotted their game.
This is like men with mullets. Mullets are terrible and only ironically good but men have them because for some insane reason, it gets them laid.
"We want all of the money. Also, go fuck yourself."
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