This is more or less a continuation of my previous "problem with the same NPC. Now that I no longer need help implementing bodygroups, I have encountered a new problem, sizing. I am curious as to if/how someone would go about resizing an NPC, whether it be through autorun/shared or blender. Any insight to sizing/scaling an NPC would be appreciated.
So far my basic NPC looks like this:
local Category = "Brutes"
local NPC = { Name = "Brute Minor",
Class = "npc_combine_s",
Model = "models/haloreach/brute/brute.mdl",
Health = "250",
Weapons = { "weapons_ar2" },
BodyGroups = {
[ 2 ] = 1,
[ 3 ] = 1,
[ 4 ] = 1,
[ 5 ] = 1,
[ 6 ] = 1,
[ 7 ] = 1,
} ,
Category = Category }
list.Set( "NPC", "npc_brute_hostile", NPC )
DarkRP
modelScale
I've experimented with this in autorun, however I've had no luck. I can only assume that I would need to attach a server side function, in per say the shared folder? That would be my best guess
It works I promise. I've used it on a custom Rocket Raccoon job before. Try it again and show me the code where you try to use it. Because it needs to go in your jobs.lua
I'm not trying to rescale players, as stated, I am trying to scale my NPC
then you'll need to use Entity/SetModelScale
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