• WildStar Developer Carbine Studios shuts down
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https://kotaku.com/wildstar-developer-carbine-studios-shuts-down-1828862729 Carbine Studios, the developer of the massively multiplayer online game WildStar, is shutting down, Kotaku has learned. Fifty people will lose their jobs in the process, according to a person briefed on the shutdown. The game will also come to a close. Staff were informed of the closure at a meeting today, according to someone who was in the room, but it had been looming for a while after at least two of the studio’s game projects failed to gain traction with the studio’s parent company, Korean publisher NCSoft. “Today, we are closing Carbine Studios and will begin the process of winding WildStar down to ultimately shutter the game,” NCSoft said in a statement. “WildStar players who have spent money within the game will be refunded purchases from July 1, 2018 until the payment system is shut off. We are also in the process of identifying the teams that will be doing the work to bring WildStar to a close. These decisions are very difficult to make and we are in the midst of shifting as many of our teammates as possible into other roles within the organization.” Carbine was founded in 2005 by former members of the World of Warcraft team at Blizzard Entertainment. In 2007, NCSoft purchased Carbine, and in 2011 the studio announced WildStar, a stylish MMORPG that would eventually release in June 2014. After launching with a monthly subscription, it went free-to-play a year later. In February 2016, Carbine laid off a number of staff, and the game had been quiet in recent months.
Shame, I quite liked Wildstar despute its flaws for a neat little world and neat gimmicks like the house building Hope the best for the devs
A damn shame, I really enjoyed playing WildStar with friends when it came to Steam. Heck it's probably one of the few MMOS I enjoyed for any serious stretches of time.
wildstar is such a sad one, clearly had a lot of potential but it just never got off the ground
I'm not surprised but I am still sad about this. Game was a mess of bad development decisions but it always had a special place in my heart.
I have some 500 hours in Wildstar and I don't regret a single one. Despite the sorta dumb hardcore angle they pushed at launch, the community was extremely welcoming and always willing to help. I liked it so much I even have 3 physical copies! I hope some day something else comes along that does what it did, but better. (Namely optimization)
Damn, I had always wanted to start playing WildStar. I just don't have the time to commit to a MMO these days, though.
Oh damn I know someone who works/worked there but haven't talked to them in a while... Never tried the game but it's always sad to see studios like this close.
Thats a shame, everything about the game was so unique to me but it didnt take off well so this was a matter of time Apparently the development was kind of a mess but its surprising that it lasted for a while i guess Carbine’s whatever new game they were working on is gone too?
i would assume so since this is a complete shut down of the company. i hope the people left get decent jobs elsewhere in the industry. the biggest shame is nobody will ever get access to a way to run their own server because it's an NCSoft property.
https://twitter.com/CoryLoftis/status/1037877216703537152 I loved Cory Loftis' designs for Wildstar. Looks like the working conditions and mood was great there too, a real shame.
Another skull crunches beneath the ever-rolling tracks of Blizzard.
It's more that they just mishandled everything about Wildstar post launch. Opening more servers when they didn't need to, making it exceedingly grindy, literally buffing a boss after a top-tier raid guild beat it for the first time...
let's hope someone picks it up preferably someone who isn't chinese or korean
They sucked. S.
Goodbye my disco dino, I will miss you. https://i.imgur.com/ixzYOhO.png https://i.imgur.com/PP13xou.png
I remember the promo vids, the neat animations and the cool character designs. never found the time to give it a try, but it felt distinct and memorable from visuals alone. sad to see them go, I wish their employees good luck in future endeavours.
I'm gonna miss my guild's huge housing lots
I don't know if this is going against the grain, but i think even before launch there were some questionable choices, i never felt like questing was fun, never really found i had anything to look forward towards while leveling- engine was ass too.
They advertised the game as being super revolutionary and unique, but it just ended up being more of the same. Not a bad game, but it wasn't as great as they made it out to be.
sad the game was quite enjoyable and did enough to actually interest me more than world of warcraft even if only for a short time i just hope their writers, at the very least, get a good place elsewhere
I remember getting interested in the combat system, but PSO2 and later on ESO kind of blew that out of the water. It's a shame. The art direction was really nice for an MMO.
There are plenty of other MMOs that are doing just fine nowadays. I really wouldn't blame anyone for their failures but their own mistakes.
also warcraft was on a noticable decline when wildstar came out, blizzard has since then reversed course with legion and BFA but if the choice was between WoD and wildstar a fair number of people probably did jump ship
Wildstar released a few months before WoD released, and back then the expansion was still hyped up, but by the time players began feeling dissatisfied with WoD wildstar already had the reputation of a "Ded Gaem".
I've tried other MMOs that came and flopped but for some reason this one is the only one that depresses me. I loved the cartoony Ratchet and Clank style it had.
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