• Some Switch games won't have cloud save storage because of cheating concerns
    34 replies, posted
https://www.gameinformer.com/2018/09/07/multiple-switch-games-including-pokemon-splatoon-and-dark-souls-do-not-support-cloud It seems likely that Nintendo was planning to detail their paid online plans, scheduled to go live this month, during their now-delayed Nintendo Direct. Much like the accidental misfire with Yoshi's Crafting World, some things have gone live on the website ahead of announcement, including some small details on the cloud saving. While Nintendo had previously said that not all games would support it, we now know a few Switch games do not have cloud saves. On the page for Pokémon Let's Go Eevee & Pikachu, a message at the bottom indicates that cloud saves are a no-go for the two Nintendo-published games. The warning reads "Nintendo Switch Online membership (sold separately) and Nintendo Account required for online play. This game does not support Save Data Cloud backup. Not available in all countries. Internet access required for online features." This warning is also on the page for Splatoon 2. We have also discovered the warning on Dark Souls Remastered, Dead Cells,  FIFA 19, and NBA 2K19. It is worth noting that all of these games support cloud saves on PlayStation Net work and Xbox Live. While Pokémon Let's Go can be explained away as The Pokémon Company's often overbearing paranoia and a desire to drive business to the cloud-based Pokémon Bank subscription service, the other included examples do not make much sense.  Nintendo responded to our request for comment, stating that the lack of cloud saves is because of item duplication possibilities. "The vast majority of Nintendo Switch games will support Save Data Cloud backup. However, in certain games this feature would make it possible to, for example, regain items that had been traded to other players, or revert to a higher online multiplayer ranking that had been lost. To ensure fair play, Save Data Cloud backup may not be enabled for such games. To ensure that Save Data Cloud backups cannot be used to unfairly affect online multiplayer rankings, the feature will not be enabled in Splatoon 2."
I mean they already have an easy massive unpatchable jailbreak exploit in the current hardware version, I don't see what is being accomplished here.
It's 2018. Cloud saving should be free and accessible on any platform and game that you've paid for.
Multiplayer is now only going to be free on PC and mobile in 2018.
Cheating in Pokemon? My guy have you ever seen the GTS? It's been third party genned pokemon up the ass since gen 4. I can't wait to hear that the new Pokemon games will have only 1 save file just like all the rest since 1996.
Nintendo, please stop being fucking retarded.
Multiplayer rank should not be dependant on the save data, that's stupid. but duplicating pokemon/items over trading... quite honestly, I can't even think of a way to prevent this
Not having cloud saves for Splatoon is lame. It takes hours to unlock weapons in the multiplayer, and hours to complete the singleplayer. What happens if you lose or break your Switch?
There's only one thing worthwhile in Nintendo's online subscription and they couldn't even offer it right.
Dark Souls is the worst too, because if your save corrupts that could be 10+ characters and 1000's of hours of building them up LOST From Softwares biggest problem is the 1 file save system they have, it's absolute shit.
and no anticheat lol. Unlike pokemon, they could probably add support for it by restructuring their save system but I also have no idea how much access to content you can get when offline. I know you get the singleplayer missions, but inventory management? But, always store some profile's progress in the splatoon servers. crossmatch any differences and just run a conflict procedure for many games, there's 0 reason why you can't support save backups. While integrity being the biggest issue, many games on other platforms don't neccessarily have these issues. Developers should figure out to implement this as hackers will just exploit this anyway to the best of their ability Save backups and dark souls player trading has been a thing before, no reason why this can be the reason on the switch
Jeez, and I thought pokemon red and blue on the eshop not having save states was bad.
To be fair, I didn't even know cloud saves for multiplayer-focused games was considered a normal thing. I can kind of understand the reasoning for Pokemon, but less so for Splatoon 2. But overall it's a missed opportunity to go full Resetti on people who attempt to cheat that way.
imagine no cloud saves for animal crossing 60% chance nintendo will do this
It's amazing that Xbox will probably be the only console to allow this for quite a while. This was the platform that used to require a subscription to use pretty much all the streaming apps on top of whatever subscription you had for those services.
Honestly, I'm thinking storing things like ranking and other items in local save files is just a Japanese gamedev thing. Tekken 7 does the same thing. I realized this after Steam Cloud somehow disabled itself after launch without me knowing, me reinstalling Windows for a new CPU, and me losing the save data because it was stored in AppData (which got wiped during the format) and resyncing the cloud saves after re-enabling it. Not only did I lose pretty much all of my unlocks and customizations, but I also lost my rank. No idea why they do this, but Nintendo should really update the backend of Splatoon 2 a fair bit to be more modern regardless. They FINALLY added anti cheat recently, so at least they're trying to make things better.
online play has been an important part of console gaming for nearly 20 years and nintendo still fails to grasp the most basic things, and this time they expect people to pay money for it
My GF's little sister made so much fuckin money selling animal crossing bells. Apparently there was an exploit where you could drop an item in someone else's town in new leaf and they switch off the wifi really quick. Race condition led to it being placed in their town before it was actually out of your inventory. My game was unpatched so I let her have my 3DS for a week so she split the bells with me. When she gave it back I had like 10 billion bells just littering my town. She then went online and sold the bells she made. Made like $300/week doing this shit. That girl is scary smart when she needs to be
http://www.nintendolife.com/news/2018/09/rumour_cloud_saves_will_be_supported_on_all_existing_switch_games_by_default Apparently it's supported by all games by default. But some devs simply decide against it because of cheating concerns. So it's not Nintendo being retarded it's the specific dev's choices that lead to this.
Dark Souls 1 and 3 have cloud storage, though. I've played a character on my desktop, left for school, and between classes played some more on the same character with my laptop. Dark Souls 2 doesn't have cloud saving. I can't speak on Bloodborne and Demon's Souls. I dunno how it handles corrupted saves. I doubt it would upload a corrupted save to the cloud, but I also wouldn't be surprised. I've only put 690 hours across the 4 steam games (261 for DS1, 207 for DS2, 194 for DS3, and 28 for DSR) , and I've never had a corrupted save before.
Seems they added it to Souls 1 after the GFWL death, but no, 3 doesn't have cloud storage. https://files.facepunch.com/forum/upload/716/811d8d52-efba-4cda-b7ae-17d515dbe6f6/image.png I really have no idea why this is, though
Pretty much in the same boat as Steam, then, except you have to pay for Nintendo's online. I've have quite a few games surprisingly not support cloud saves at all, all the Dark Souls games for example. I can't even continue my progress on another machine without manually moving the save. I believe some games on Steam don't even use their API, meaning you could play them perfectly fine even when Steam is off.
Because they're a baby in terms of online consoles. Compared to XBox and PC, they've practically just started doing it yesterday
Not having cloud saves is not much of an issue if you can back them up manually... this doesn't exist on the switch, which is why it's more of an issue. Since you have to pay money for any form of backup
Interesting. You're totally right. I was pretty sure when I got a new PC, it already had my DS3 saves on it. Maybe I just didn't remember correctly. I occasionally purge all my DS saves, so that may explain my confusion. I could have recently purged and not noticed the saves missing. Dunno.
Is it bad that I dont care? I dont play Nintendo systems/games for the online features regardless. And if I lose my Switch, Ill be too bothered about that in the first place to care about my saves.
Oh look, Nintendo being shit again.
really seems like, in the case for pokemon, they had multiple separate options generate a SHA-256 hash for caught pokemon; upload hash to nintendo's servers when traded and don't allow trading for pokemon whose hash matches that if a pokemon is traded, invalidate previous saves generate SHA-256 hash for pokemon that are caught, then remove pokemon whose hashes match that in backed up save files so you can't duplicate pokemon really, just three "thought these up in 15 seconds" ideas
Just a reminder that the game industry cast away Nintendo Network/Miiverse for this. At least NN was free.
As it looks like, they are giving options to the devs of games to decide if their games should support it or not.
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