• Unpopular Opinions - Fallout Edition
    80 replies, posted
The Fallout series has such a vast lore and universe that people keep debating around it. But sometimes the populace rides the same train of thought on certain elements. You, however, missed that train or simply didn't want to take it. Anyway, share your rebellous thoughts around Fallout. I'll start with a few : -Fallout 2 > Fallout 1 -Fallout 3 is worse than 4 -The 10mm SMG looks ugly -I'd rather kill Ashur and kidnap his baby to help the slaves than work for him -Honest Hearts is the worst DLC of FNV with its only redeeming factors being Graham and the survivalist's gear -Preston isn't that bad. People mostly hate him because he's tied to the forced settlement mechanic in the minutemen questline -The NCR, despite its many flaws, is the best option for the future of the Mojave
- T-51 power armour is the ugliest looking power armour - T-60 and hellfire are the best - all energy weapons are dumb looking - Fallout 4 shouldn't be considered Canon
The only thing I disagree with is Preston. His voice acting is so... flat. It sounds like it's voice acting and not the character's voice, which is a problem few other characters suffer from. Obviously the same few line variations being repeated to players for each settlement quest doesn't help. The 10mm anythings are ugly. The FO3/NV renditions of the pistol look like a child's drawing of a Desert Eagle. So here's mine; Oversized guns are not cool.
I liked F4 more then 3
Ghoul chicks are hot
Rose of Sharon is the best waifu.
I don't like any Fallout games
the NCR are a bunch of jerks
macnamera makes a better elder than hardin
Mr. House’s path is the best for stability and prosperity for the Mohave. The NCR is too overstretched and corrupt to be efficient, the Legion is...well the Legion, and the Independent path is just doomed to fail.
Veronica, Cass, Sunny Smiles, the Prototype Mk II Stealth Suit, and Christine are all incredibly annoying characters and I'm baffled anyone would bother with trying to waifu them.
I wanna hear more about this one.
Yes, hence why everyone lives in luxurious condos and doesn't have to worry about anything whatsoever.
That's exactly what makes it so interesting imo Besides, there's still clearly post apocalyptic stuff going on within the setting, the moment you stray from civilisation is the moment you are right back into mad max mode. Which is kinda emphasised by the fact a bunch of dudes in football gear are trying to build some kind of cosplay roman empire, and using these tactics have actually managed to enslave half the country.
What is Freeside.
My big issue with New Vegas trying to portray a "post-post-apocalyptic" society is that the point where folks started moving to that second "post-" is insultingly close to the game's present day. The point where House woke up and took over is not only still in living memory, it happened when Benny was maybe a young adult. The timeline for New Vegas basically goes "folks squat Fallout 3-style in the ruins of Vegas for around 190 years -> NCR arrives -> like five years later House reawakens and instantly takes over Vegas -> five years after that, New Vegas happens". Basically the only difference between New Vegas and, say, Megaton is that two different pre-developed factions came in a few years before the game and forcibly uplifted everyone.
Fallout 76 does not look promising imo. Any interest I would have had towards the idea of a multiplayer Fallout game has been eclipsed by stuff like the game being an always online, live service with no main plot and a focus on player vs player.
Fallout 4 isn't a bad Fallout game and is an okay RPG throughout that has great replay value through it's massive mods community. For reference for what a bad Fallout game looks like: https://images-na.ssl-images-amazon.com/images/I/5158NWNTBRL._SY445_.jpg
Bethesda should just stop making fallout games and sell the license or at least outsource them like NV. Lonesome Road is incredibly boring and Dead Money is the best DLC hands down.
Fallout 3 is far superior to Fallout New Vegas. See: Map density, overall pacing of quests.
but enough about Mad Max, we're talking about Fallout here
Every other Fallout game weapons can't measure up to the sheer variety of all weapon types Fallout New Vegas has to offer, DLC and all. Fallout 4's mix 'n' match modding mechanics don't make up for the lack of guns. In fact, it makes it worse to substitute individual weapons with existing weapons that has mods that makes it functionally similar.
I think scaled enemies and random loot is a good enough system I don't have any real complaints about it. Rather the opposite, static loot seems bizarre to me, because what's stopping you from level 1 going to there to the best loot and breaking your whole game within 5 mins.
Usually because there's obstacles that block your path from getting to it directly, like any other area that has good loot. At level 1, you don't have the highest lockpick or science skill that would open a medium locked door/terminal and beyond, where alternate paths and better loot would lie. You'd also be detected easier, especially by higher level enemies who were specially placed to patrol or guard an area, and are much harder to kill. You're the squishiest you can be at level 1, and you didn't mention the fact that enemy encounters can get in the way of your journey and take up valuable resources you had started out with, further making things more complicated when you have to deal with whatever should be at your destination. It should be a challenge to get to good loot, and trying to make a bee-line for it while underleveled should be inaccessible to players who don't want to deal with a challenge. If the game just up and lets you take high level loot by just walking there, then it's bad game design. Random loot feels so repetitive after many playthroughs, and should be only restricted to containers or corpses you've killed or found. Static loot should be applied to things that should aid you like first-aid kits, or containers you must pick or hack open like safes.
Ideally, such loot would be harder to find- so you wouldn't end up breaking your game without intentionally looking up a guide. Such weapons should also use rarer ammo that becomes less scarce in higher level zones. That's also where unscaled enemies come in to play, rare and powerful loot should be guarded by more powerful foes, who should also be carrying the ammo required to use those items. If you manage to nab the silenced sniper rifle with the unique skin from the cazaclaw nest at level one- and then manage to scrounge up enough ammo to use it frequently, then I think you have probably earned it. Ironically I feel that the weapon crafting and legendary item system in fallout 4 breaks the game balance far quicker than just hunting down the best unique gun as soon as possible ever could. The moment you get any kind of explosive shotgun from a randomly generated baddie- the game is trivialised. You will never out-level the shotgun so that you would need to find an alternative, because you can just upgrade it as you level up.
And also the first quest gives you power armor.
Humping the Mojave is worth installing
I liked Fallout 4 alot, even the voiced protag, but it's not a good RPG, at least compared to what that meant in 3/NV. x-01 power armor is fucking ugly compared to t-60 or t-51.
How so? Is there new quests? Does Humping everything in the mojave give me a new ending? Can I fuck Ulysses? s/
I think that the Brotherhood is a shit faction. The only Brotherhood Chapter that actually got my attention is the Mojave Chapter but that was only because the Brotherhood cunts, for ONCE, were actually forced into bunkering down and everyone was at their throats. They weren't just killing random Super Mutants, raiders and Enclave squads to feel good about themselves or shitting on robot people (-cough- THE EAST COAST CHAPTER -cough-). Killing off the Enclave was a shitty idea. At least they had a goal that would BETTER the lives of those around them unlike the power armored barbarians that annihilated them once TWICE! I don't care if their ideology would mean killing every single wastelander out there, those uncivilized idiots don't deserve any better. The slaves in the Pitt deserve the shit treatment they get for suddenly going from "friend" to "huge asshole" the moment you win in the hole even though you are there to SAVE them.
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