• Who would know how to make the return of that
    4 replies, posted
--tracelines CreateClientConVar( "tracers", 0, true, false)   hook.Add("HUDPaint", "tracelines", function()     if defcon.Settings["tracelines"] and GetConVarNumber("tracers") == 0 then     for k,v in pairs ( player.GetAll() ) do         if SafeCheck(v) == true then         local pos = (v:EyePos()):ToScreen()         local col = team.GetColor(v:Team())         surface.SetDrawColor (col);         surface.DrawLine(ScrW() / 2, ScrH() / 2, pos.x, pos.y);     end     end     end     end) --- local function walldetect()     local eye = em.EyePos(me);     local tr = util.TraceLine({         start = eye,         endpos = (eye + (am.Forward(fa) * 10)),         mask = MASK_ALL,     });     if(tr.Hit) then         ox = -181;         oy = -90;     end end --- local function SafeCheck(v)     if v ~=LocalPlayer() and v:IsValid() and v:GetActiveWeapon():IsValid() then         return true     else         return false     end end I would like another code than to close the function
Nobody's gonna help you with a cheat here.
speak for yourself, big guy
for you
I would just like to do,that we trace it or do we see where the npcs are?
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