Team Fortress 2 Vintage - A sourcemod of a sourcemod of a quake mod
2 replies, posted
I usually don't poke my head out of the Gundam Model importing thread, but I figured I might drop this off here. There might be people wanting to play something between the 2008 TF2 build and retail here on facepunch.
<a href="https://www.moddb.com/mods/team-fortress-2-vintage/images/team-fortress-2-vintage-splash" title="Team Fortress 2 Vintage splash - Mod DB" target="_blank"><img src="https://media.moddb.com/cache/images/mods/1/34/33585/thumb_620x2000/3ccc996c6a7a9485f58e6ff654c90607e0fabecb04b1aeec68ce2effb122b8bf.png" alt="Team Fortress 2 Vintage splash" /></a>
The Story
So a few years ago on an image board a few anons sat around talking about the fun they had with Team Fortress 2 Classic. It went on for a bit before people ended up on the topic of "should we play it again?". A majority of the responses could be summarized with "fuck no", and some arguing later another group of anons within the thread suggested making their own TF2C, in a literal "We'll make it better, with blackjack and hookers" moment. This lead to a anon rolling out a gitrepo from a build of TF2C when it was at one point Open Source (though to the devs of TF2C at the time seem confused at what "Open Source" meant). Names for the mod were kicked around before settling on Vintage, a title given to certain weapons from a certain period. With what little the starting group had they went in and played this v1.
What is TF2 Vintage exactly?
Vintage is a Opensource Sourcemod based off TF2C, which in turn is based off a 2008 build of Retail TF2 that attempts to go back to the pre-mannconomy era. I say attempts because some liberties were taken (mainly they decided to not make demoknight a thing, and instead gave him Loch N Load and Pre-nerf Caber). The mod can be found here on moddb.
Features
Granted the mod is a WIP so some of these aren't all there.
*Pre-mannconomy weapon set (excluding demoknight)
*All official pre-mannconomy gamemodes (Arena, Koth, Payload, Payload Race, Capture Point, CTF)
*Configurable server set-up (can give either a server op, the community or both to set server rules such as allowing loadouts, "era rulesets", team scramble, etc)
*Support for most TF2 content (Off the top of my head HUDs need to be finagled to work properly and maps that rely on the magic spells crash since the code for those don't exist)
*Slide Taunting
<iframe width="560" height="315" src="https://www.moddb.com/media/iframe/1980001" frameborder="0" allowfullscreen></iframe><br><a href="https://www.moddb.com/mods/team-fortress-2-vintage/videos/payload-cart-doesnt-eat-people-anymore">Payload Cart doesn't eat people anymore - Mod DB</a>
<iframe width="560" height="315" src="https://www.moddb.com/media/iframe/1963469" frameborder="0" allowfullscreen></iframe><br><a href="https://www.moddb.com/mods/team-fortress-2-vintage/videos/a-round-of-gravelpit-tf2v-3301">A Round of Gravelpit (TF2V 3.3.01) - Mod DB</a>
How to install
Installing TF2V news
Figured It'd be easier to post a link to their moddb guide then anything
Contact
Devs set up a discord and a steam group for getting people to play, Also quickest way to trouble shoot issues you might have
Steam: Steamcommunity.com
Discord: Discord.gg
Gitrepo
GitHub
I know the guys behind Lambda Fortress extended have been working with the TF2V guys and used some of the code from vintage so it's worth a look, they have like 1 guy fixing a lot of it up primarily.
This looks as promising as promising can get for any sort of TF2 mod. I will definitely try this out. Hopefully Vintage is here to stay, as much as we all love TF2, it is going through a midlife crisis (again) but that is what happens when a game goes over 10 years.
It's filled a gap and it's been fun playing. Some of the guys who play are former comp so it's funy when someone new comes in and starts accusing them of cheating. It's honestly filled the gap TF2C left when development went dark and we were left with a really spotty public build (which is now MIA)
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