• Understanding Silent Hill's Soundtracks
    7 replies, posted
https://www.youtube.com/watch?v=BHAcJhcEOCQ
there's even a single person that doesn't like akira yamaoka??
Huh didn't realise that a bunch of royalty-free soundpacks are to thank for all the dope mid-late 90's soundtracks. Dino Crisis, Resident Evil 2/3, Tekken(2 specifically), and so on so forth all have some of my favourite game soundtracks ever, and it's funny to see how similar they are deep down. Certainly makes me appreciate just how incredible Silent Hill's soundtrack is all that much more, after hearing those side by side.
Yamaoka can program synths and has a pretty fucking impressive collection of them, but handling all music and all sound design is incredibly time consuming. If you want to hear Yamaoka when he isn't on a time crunch, check out his solo records.
Half life as well. I remember there's a track that's basically identical to one in Devil May Cry 1 because they use the same sound banks.
just makes me want to track down and hoard all these old soundpacks to use in my music to get around sampling these game soundtracks all the time
Both Yamaokas Silent Hill OSTs and Stewart Copelands Spyro OSTs use some of the same packs, especially Specatronics Distorted Reality 1 and 2, as well as some other old Specatronics sample packs. This topic has a folder of most of the samples used in the first 3 Silent Hill OSTS as well as details on which packs they were used from. And here's some of the Distorted Reality samples, you should pretty much instantly recognize some of Spyro 2's OST in here. https://www.youtube.com/watch?v=qNKdRNELcdM
I did read about spectrasonics being in the sample game, thanks for the starting point in my searching my dude
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