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So I came back to hammer after about a year or so of a break and can't compile a pretty simple map. I've verifyed all game files from HL1 to HL2:E2, SourceSDK base 2013 SP and MP, ran all games at least once and reinstalled SDK Base 2013 SP to use the EP2 config. I've pasted a compile log which doesn't finish, hammer.bat errors with C:\Program Files (x86)\Steam\SteamApps\common\Source SDK Base 2013 Singleplayer\bin>Hammer.bat \Steam\SteamApps\common\Half-Life was unexpected at this time. tried running hammer.bat and hammer itself as a regular user and admin. Hammer give me this error in Messages on startup: Invalid game "C:\Program Files (x86) \Steam\SteamApps\common\Half-Life 2\ep2" found in VPROJECT environment variable, ignoring. Compile Log ** Executing... ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\vbsp.exe" ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2" "C:\Users\Ren\Documents\vmf\spooky.vmf" Valve Software - vbsp.exe (May 15 2014) 4 threads materialPath: C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\materials Loading C:\Users\Ren\Documents\vmf\spooky.vmf Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\source sdk base 2013 singleplayer\hl2\gameinfo.txt fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Users\Ren\Documents\vmf\spooky.prt...Building visibility clusters... done (0) material "skybox/sky_ep01_00rt" not found. Can't load skybox file skybox/sky_ep01_00 to build the default cubemap! Can't load skybox file skybox/sky_ep01_00 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (5785 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 46 texinfos to 20 Reduced 5 texdatas to 5 (103 bytes to 103) Writing C:\Users\Ren\Documents\vmf\spooky.bsp 0 seconds elapsed ** Executing... ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\vvis.exe" ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2" "C:\Users\Ren\Documents\vmf\spooky" Valve Software - vvis.exe (May 15 2014) 4 threads reading c:\users\ren\documents\vmf\spooky.bsp reading c:\users\ren\documents\vmf\spooky.prt 16 portalclusters 24 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0) PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0) Optimized: 0 visible clusters (0.00%) Total clusters visible: 256 Average clusters visible: 16 Building PAS... Average clusters audible: 16 visdatasize:196 compressed from 256 writing c:\users\ren\documents\vmf\spooky.bsp 0 seconds elapsed ** Executing... ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\vrad.exe" ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2" "C:\Users\Ren\Documents\vmf\spooky" Valve Software - vrad.exe SSE (May 15 2014) Valve Radiosity Simulator 4 threads Could not find lights.rad in lights.rad. Trying VRAD BIN directory instead... Warning: Couldn't open texlight file C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad. Loading c:\users\ren\documents\vmf\spooky.bsp Setting up ray-trace acceleration structure... Done (0.18 seconds) 109 faces 177525 square feet [25563624.00 square inches] 33 Displacements 65595 Square Feet [9445708.00 Square Inches] 109 patches before subdivision 4699 patches after subdivision sun extent from map=0.000000 2 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0) transfers 62653, max 198 transfer lists: 0.5 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(13, 9, 5) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #2 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0033 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1) Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 16/8192 192/98304 ( 0.2%) brushsides 96/65536 768/524288 ( 0.1%) planes 110/65536 2200/1310720 ( 0.2%) vertexes 155/65536 1860/786432 ( 0.2%) nodes 75/65536 2400/2097152 ( 0.1%) texinfos 20/12288 1440/884736 ( 0.2%) texdata 5/2048 160/65536 ( 0.2%) dispinfos 33/0 5808/0 ( 0.0%) disp_verts 1329/0 26580/0 ( 0.0%) disp_tris 1920/0 3840/0 ( 0.0%) disp_lmsamples 157584/0 157584/0 ( 0.0%) faces 109/65536 6104/3670016 ( 0.2%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 70/65536 3920/3670016 ( 0.1%) leaves 77/65536 2464/2097152 ( 0.1%) leaffaces 76/65536 152/131072 ( 0.1%) leafbrushes 70/65536 140/131072 ( 0.1%) areas 2/256 16/2048 ( 0.8%) surfedges 748/512000 2992/2048000 ( 0.1%) edges 445/256000 1780/1024000 ( 0.2%) LDR worldlights 2/8192 176/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 2/32768 20/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 60/65536 120/131072 ( 0.1%) cubemapsamples 1/1024 16/16384 ( 0.1%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 158596/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 196/16777216 ( 0.0%) entdata [variable] 1344/393216 ( 0.3%) LDR ambient table 77/65536 308/262144 ( 0.1%) HDR ambient table 77/65536 308/262144 ( 0.1%) LDR leaf ambient 220/65536 6160/1835008 ( 0.3%) HDR leaf ambient 77/65536 2156/1835008 ( 0.1%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/948 ( 0.1%) pakfile [variable] 54/0 ( 0.0%) physics [variable] 5785/4194304 ( 0.1%) physics terrain [variable] 6119/1048576 ( 0.6%) Level flags = 0 Total triangle count: 250 Writing c:\users\ren\documents\vmf\spooky.bsp 2 seconds elapsed ** Executing... ** Command: Copy File ** Parameters: "C:\Users\Ren\Documents\vmf\spooky.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\maps\spooky.bsp" The command failed. Windows reported the error: "The system cannot find the path specified."
Sorry, you need to
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