• Compile issues, missing files, failed commands [Used search function]
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So I came back to hammer after about a year or so of a break and can't compile a pretty simple map. I've verifyed all game files from HL1 to HL2:E2, SourceSDK base 2013 SP and MP, ran all games at least once and reinstalled SDK Base 2013 SP to use the EP2 config. I've pasted a compile log which doesn't finish, hammer.bat errors with C:\Program Files (x86)\Steam\SteamApps\common\Source SDK Base 2013 Singleplayer\bin>Hammer.bat \Steam\SteamApps\common\Half-Life was unexpected at this time. tried running hammer.bat and hammer itself as a regular user and admin. Hammer give me this error in Messages on startup: Invalid game "C:\Program Files (x86) \Steam\SteamApps\common\Half-Life 2\ep2" found in VPROJECT environment variable, ignoring. Compile Log ** Executing... ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\vbsp.exe" ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2" "C:\Users\Ren\Documents\vmf\spooky.vmf" Valve Software - vbsp.exe (May 15 2014) 4 threads materialPath: C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\materials Loading C:\Users\Ren\Documents\vmf\spooky.vmf Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\source sdk base 2013 singleplayer\hl2\gameinfo.txt fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Users\Ren\Documents\vmf\spooky.prt...Building visibility clusters... done (0) material "skybox/sky_ep01_00rt" not found. Can't load skybox file skybox/sky_ep01_00 to build the default cubemap! Can't load skybox file skybox/sky_ep01_00 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (5785 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 46 texinfos to 20 Reduced 5 texdatas to 5 (103 bytes to 103) Writing C:\Users\Ren\Documents\vmf\spooky.bsp 0 seconds elapsed ** Executing... ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\vvis.exe" ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2" "C:\Users\Ren\Documents\vmf\spooky" Valve Software - vvis.exe (May 15 2014) 4 threads reading c:\users\ren\documents\vmf\spooky.bsp reading c:\users\ren\documents\vmf\spooky.prt   16 portalclusters   24 numportals BasePortalVis:       0...1...2...3...4...5...6...7...8...9...10 (0) PortalFlow:          0...1...2...3...4...5...6...7...8...9...10 (0) Optimized: 0 visible clusters (0.00%) Total clusters visible: 256 Average clusters visible: 16 Building PAS... Average clusters audible: 16 visdatasize:196  compressed from 256 writing c:\users\ren\documents\vmf\spooky.bsp 0 seconds elapsed ** Executing... ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\vrad.exe" ** Parameters:  -game "C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2" "C:\Users\Ren\Documents\vmf\spooky" Valve Software - vrad.exe SSE (May 15 2014)       Valve Radiosity Simulator      4 threads Could not find lights.rad in lights.rad. Trying VRAD BIN directory instead... Warning: Couldn't open texlight file C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad. Loading c:\users\ren\documents\vmf\spooky.bsp Setting up ray-trace acceleration structure... Done (0.18 seconds) 109 faces 177525 square feet [25563624.00 square inches] 33 Displacements 65595 Square Feet [9445708.00 Square Inches] 109 patches before subdivision 4699 patches after subdivision sun extent from map=0.000000 2 direct lights BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (1) BuildVisLeafs:       0...1...2...3...4...5...6...7...8...9...10 (0) transfers 62653, max 198 transfer lists:   0.5 megs GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)     Bounce #1 added RGB(13, 9, 5) GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)     Bounce #2 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0033 sec> FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (0) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1) Writing leaf ambient...done Ready to Finish Object names       Objects/Maxobjs  Memory / Maxmem  Fullness ------------       ---------------  ---------------  -------- models                   1/1024           48/49152    ( 0.1%) brushes                 16/8192          192/98304    ( 0.2%) brushsides              96/65536         768/524288   ( 0.1%) planes                 110/65536        2200/1310720  ( 0.2%) vertexes               155/65536        1860/786432   ( 0.2%) nodes                   75/65536        2400/2097152  ( 0.1%) texinfos                20/12288        1440/884736   ( 0.2%) texdata                  5/2048          160/65536    ( 0.2%) dispinfos               33/0            5808/0        ( 0.0%) disp_verts            1329/0           26580/0        ( 0.0%) disp_tris             1920/0            3840/0        ( 0.0%) disp_lmsamples      157584/0          157584/0        ( 0.0%) faces                  109/65536        6104/3670016  ( 0.2%) hdr faces                0/65536           0/3670016  ( 0.0%) origfaces               70/65536        3920/3670016  ( 0.1%) leaves                  77/65536        2464/2097152  ( 0.1%) leaffaces               76/65536         152/131072   ( 0.1%) leafbrushes             70/65536         140/131072   ( 0.1%) areas                    2/256            16/2048     ( 0.8%) surfedges              748/512000       2992/2048000  ( 0.1%) edges                  445/256000       1780/1024000  ( 0.2%) LDR worldlights          2/8192          176/720896   ( 0.0%) HDR worldlights          0/8192            0/720896   ( 0.0%) leafwaterdata            0/32768           0/393216   ( 0.0%) waterstrips              2/32768          20/327680   ( 0.0%) waterverts               0/65536           0/786432   ( 0.0%) waterindices            60/65536         120/131072   ( 0.1%) cubemapsamples           1/1024           16/16384    ( 0.1%) overlays                 0/512             0/180224   ( 0.0%) LDR lightdata         [variable]      158596/0        ( 0.0%) HDR lightdata         [variable]           0/0        ( 0.0%) visdata               [variable]         196/16777216 ( 0.0%) entdata               [variable]        1344/393216   ( 0.3%) LDR ambient table       77/65536         308/262144   ( 0.1%) HDR ambient table       77/65536         308/262144   ( 0.1%) LDR leaf ambient       220/65536        6160/1835008  ( 0.3%) HDR leaf ambient        77/65536        2156/1835008  ( 0.1%) occluders                0/0               0/0        ( 0.0%) occluder polygons        0/0               0/0        ( 0.0%) occluder vert ind        0/0               0/0        ( 0.0%) detail props          [variable]           1/12       ( 8.3%) static props          [variable]           1/948      ( 0.1%) pakfile               [variable]          54/0        ( 0.0%) physics               [variable]        5785/4194304  ( 0.1%) physics terrain       [variable]        6119/1048576  ( 0.6%) Level flags = 0 Total triangle count: 250 Writing c:\users\ren\documents\vmf\spooky.bsp 2 seconds elapsed ** Executing... ** Command: Copy File ** Parameters: "C:\Users\Ren\Documents\vmf\spooky.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\maps\spooky.bsp" The command failed. Windows reported the error:   "The system cannot find the path specified."
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