Hey guys. I've been porting some armors and weapons from vindictus into skyrim for quite some time now, but I only know how to decode the .mdls to get the .smds for the models. How do you decode the .efxs? By the looks of their names they seem to be special effets, stuff like damage_blood_whip_mana.efx. How do I transform them for use?
There's no way to directly convert them, however, if skyrim has a proper particle editor, you should be able to replicate the effects listed in the efx file (its pretty much just plaintext that you can read in notepad)
All right, so can I port the .efx files into after effect? I mean I know nothing about that software but is it possible to port the effects with it?
No. efx is just a file extension. The data inside is completely different from after effect's format.
Thanks for the explanation. I know I'm asking completely noob questions and it's kinda annoying, but how would I go about trying to duplicate the effect in another game then? I have no clue and google came to no avail.
Even the most basic help would be much appreciated!
It's going to require a ton of manual effort, but if you open the .efx in a text editor you get something along the lines of this
"particle"
{
"direction_axis_1" "2"
"position_offset_1" "0 0 3"
"emitter" "simple"
"emit_interval" "0.04"
"emit_duration" "1.9"
"material" "effects/light_glow03"
"particle_count" "1"
"die_time" "0.15 0.2"
"use_spread_direction" "2"
"speed" "1"
"spread_angle" "0"
"color_min" "35 95 255"
"color_ramp" "1"
"start_size" "35 55"
"size_delta"
{
"0" "360"
"1" "260"
}
"alpha_delta"
{
"0" "0"
"0.1" "250"
"1" "0"
}
"spread_cylinder_radius" "10 55"
"spread_cylinder_height" "0 1"
"start_roll" "-360 360"
"no_screen" "1"
}
From this, in source a lot of these terms line up and you can recreate the emitters and whatnot in source's particle editor. Other engines should have similar functions you can copy to get similar results.
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