HI ,
I'm trying to create a SWEP for lua. I got the sound to come through in the game where i can hear it, but in console it says
SV_StartSound: youprovokemyrage.wav not precached (0)
*** I am new to programming with Lua, so i don't know a lot of of things when it comes to it.
I don't understand why it says this. The entire code is listed below:
if SERVER then
resource.AddFile( "sound/getoverhere.wav" )
resource.AddFile( "sound/youprovokemyrage.wav" )
resource.AddFile( "sound/yourfamilyendsnow.wav" )
AddCSLuaFile ()
end
if CLIENT then
SWEP.PrintName = "Scorpion"
SWEP.Author = "Assassin"
SWEP.Slot = 2
SWEP.SlotPos = 1
end
SWEP.Category = "Scorpion Sound SWEP"
SWEP.ViewModelFlip = false
SWEP.ViewModelFOV = 60
SWEP.Spawnable = true
SWEP.AdminOnly = false
SWEP.UseHands = false
SWEP.ViewModel = "models/weapons/v_crowbar.mdl"
SWEP.WorldModel = "models/weapons/w_crowbar.mdl"
SWEP.Weight = 1
SWEP.AutoSwitchFrom = true
SWEP.Primary.Recoil = 0
SWEP.Primary.ClipSize = -1
SWEP.Primary.DefaultClip = -1
SWEP.Primary.Automatic = false
SWEP.Primary.Ammo = "none"
SWEP.Secondary.ClipSize = -1
SWEP.Secondary.DefaultClip = -1
SWEP.Secondary.Automatic = false
SWEP.Secondary.Ammo = "none"
function SWEP:Initialize()
timer.Simple(0, function()
self:SetHoldType("idle")
end)
self:SetHoldType("idle")
end
local sound = {"getoverhere.wav", "youprovokemyrage.wav", "yourfamilyendsnow.wav"}
function SWEP.PrimaryAttack()
EmitSound( Sound( sound[math.random( 1, #sound )] ) , Entity( 1 ):GetPos(), 1, CHAN_AUTO, 1, 75, 0, 100 )
end
function SWEP.Secondary()
return
end
Use the Lua code wrap for you Lua, it makes it easier to read but I'd imagine you'd need to precache the sound: util.PrecacheSound
It says that util.PreacheSound is a nil value
you spelled it wrong.
what folder is this in? and how are you using PrecacheSound?
dang it lol, thanks. I feel stupid now
Weird, Sound is supposed to pre-cache the sound for you, but I guess since you are calling it right away it doesn't actually have enough time to pre-cache it.
You could alternatively try storing your paths like this
local sound = {
Sound( "getoverhere.wav" ), Sound( "youprovokemyrage.wav" ), Sound( "yourfamilyendsnow.wav" )
}
Then you could just do as you were:
EmitSound( table.Random( sound ), Entity( 1 ):GetPos(), 1, CHAN_AUTO, 1, 75, 0, 100 )
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