Hey, got problem with puzzles many times. After wipe, after few days puzzles stop working. And my log spamming with this error NullReferenceException: Object reference not set to an instance of an object. Also disapeared elevators in all caves. checked the output log and found this:
NullReferenceException: Object reference not set to an instance of an object
at DoorManipulator.IOInput (IOEntity from, IOEntity+IOType inputType, System.Single inputAmount, System.Int32 slot) [0x0003c] in <c44bcbbacce34ba9802838be07d2459c>:0
at IOEntity.IOInput (IOEntity from, IOEntity+IOType inputType, System.Single inputAmount, System.Int32 slot) [0x00032] in <c44bcbbacce34ba9802838be07d2459c>:0
at ORSwitch.IOInput (IOEntity from, IOEntity+IOType inputType, System.Single inputAmount, System.Int32 slot) [0x00076] in <c44bcbbacce34ba9802838be07d2459c>:0
at IOEntity.IOInput (IOEntity from, IOEntity+IOType inputType, System.Single inputAmount, System.Int32 slot) [0x00032] in <c44bcbbacce34ba9802838be07d2459c>:0
at CardReader.IOInput (IOEntity from, IOEntity+IOType inputType, System.Single inputAmount, System.Int32 slot) [0x0001d] in <c44bcbbacce34ba9802838be07d2459c>:0
at IOEntity.Solve () [0x00039] in <c44bcbbacce34ba9802838be07d2459c>:0
at IOEntity.MarkDirty () [0x00011] in <c44bcbbacce34ba9802838be07d2459c>:0
at IOEntity.MarkDirtyUpwards () [0x00032] in <c44bcbbacce34ba9802838be07d2459c>:0
at IOEntity.MarkDirty () [0x00000] in <c44bcbbacce34ba9802838be07d2459c>:0
at IOEntity.MarkDirtyUpwards () [0x00032] in <c44bcbbacce34ba9802838be07d2459c>:0
at IOEntity.MarkDirty () [0x00000] in <c44bcbbacce34ba9802838be07d2459c>:0
at PressButton.Press (BaseEntity+RPCMessage msg) [0x0001c] in <c44bcbbacce34ba9802838be07d2459c>:0
at PressButton.OnRpcMessage (BasePlayer player, System.UInt32 rpc, Network.Message msg) [0x000e5] in <c44bcbbacce34ba9802838be07d2459c>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
PressButton:OnRpcMessage(BasePlayer, UInt32, Message)
BaseEntity:SV_RPCMessage(UInt32, Message)
ServerMgr:OnRPCMessage(Message)
ServerMgr:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Server:ConnectedPacket(Connection)
Facepunch.Network.Raknet.Server:Cycle()
ServerMgr:Update()
Hopefully someone can help with this. Contacted with my host provider, they said is internal problem so they cant fix it
Can't believe that nobody cant help me with this
Sorry, you need to Log In to post a reply to this thread.