• My GMOD map wont covert to bsp
    1 replies, posted
Log: ** Executing... ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vbsp.exe" ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\gm_melonwars.vmf" Valve Software - vbsp.exe (Aug 14 2018) 8 threads materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials Loading C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\gm_melonwars.vmf Brush 2: FloatPlane: bad normal Side 3 Texture: GM_CONSTRUCT/GRASS ** Executing... ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vrad.exe" ** Parameters: -both -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\gm_melonwars" Valve Software - vrad.exe SSE (Aug 14 2018)       Valve Radiosity Simulator      8 threads [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\gm_melonwars.bsp Error opening c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\gm_melonwars.bsp ** Executing... ** Command: Copy File ** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\gm_melonwars.bsp" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\gm_melonwars.bsp" _______________________________________________________________ And i dont know why
brush 2: floatplane: bad normal side 3 texture: gm_construct/grass Description: One of your brushes has a face with a bad normal (a 'normal' is a orientation of a texture on a face). Solution: First see if the problemchecker in Hammer (alt+p) can find and fix it. If it can't, find the brush and fix it manually (usually it's best to delete it and start all over) or select the brush and "align to face" it in the texture-tool. You can find the brush using view -> go to brush ( 2 ). The specific brushside will have the gm_construct/grass-texture, though that may be multiple sides Taken directly from Interlopers.net
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