• l4d2 stuff in garrysmod
    8 replies, posted
Hey, say i need the l4d2 shaders in gmod are there already any ported one or any info about it? i thought about it as the dev console show me this as i recompiled a skybox prop Error: Material "dev/black_cheap_l4d2" uses unknown shader "Black" the problem? well some static props using this "Black" shader but i cant get it to work. Also if its possible to port them completely, does hammer show them?
Shaders are hard to port. Can't you just find your way around the problem? Is there even a problem, apart from the console error?
agree with the port, i dont rly understand the way why valve used the props on the map in that way (i should post pics meh) the main problem there is that the shaders are used on props and in gmod and hammer they are invisible as the game (mod) cant read the shader. long story short i removed the props from the map as they are placed in the skybox for some reason it didnt make sense if they are there or not but if i do a map port i wanna do it as much original as i can.
Can't you just edit the related VMT file?
didnt tryed it yet but i think i also wont as the map works fine without it, the only thing i wanted im interested in was why valve done that but nvm at that (also the props are not shown in l4d2 if you play the map only if you goto the 3d skybox and there they are just there)
Editing VMT is a major part of porting maps, it's how you fix or work around any shader-related issues. You really should take a look at it.
Just use the LightmappedGeneric shader (Vertexlitgeneric) for models
sure, but what effect does this black shader from l4d2 has?
Probably just doesn't compile lightmaps, in which case just add %CompileNoLight to the vmt
Sorry, you need to Log In to post a reply to this thread.