The compatibility of fog_volume in Garry's Mod mapping/Hiding fog.
5 replies, posted
After looking all around the forums and google, I can't find a very good answer to if GMOD supports fog_volume. In experimentation, it seems like it doesn't as css and source multiplayer 2013 don't have the fog_volume texture or brush entity selection. If this is true, then how would someone hide fog for individual clients like you would in csgo or l4d2?
Thanks so much.
fog_volume isnt supported in gmod but you can switch fog controllers with a trigger like this:
https://files.facepunch.com/forum/upload/58090/104f2de6-d8ef-4072-a6d3-992584560f6c/fog.PNG
Will that switch it clientside or for everyone on a server?
Since it triggers it for the !activator, meaning the player that activates the trigger, it *should* be clientside, you can test it out if you have someone or some people to playtest with
Yes it is clientside, you can look at ctf_2fort in TF2 for example which makes heavy use of them
this works I think
but you can also make one fog controller fade between settings with inputs from triggers
its a lot more complicated but it will look nicer heres an example from half life 2 episode 1map ep1_citadel_01 (just decompile it w bspsrc)
https://i.imgur.com/hDw7V9V.png
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