• input.WasKeyReleased but no WasMouseReleased?
    4 replies, posted
There is an input.WasKeyReleased( ) but no function similar for mouse input?
Player/KeyReleased use "IN_ATTACK"
I need to be able to detect MOUSE_Enums not IN_ Enums
for a swep or just like using a think hook? Just look into: MOUSE Enumerations and here input.IsMouseDown idk if this will help
Its in a move hook I already wrote a little helper function that does what you would think a WasMouseReleased function would do but it dosent always return true properly if you spam click.
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