There is an input.WasKeyReleased( ) but no function similar for mouse input?
Player/KeyReleased
use "IN_ATTACK"
I need to be able to detect MOUSE_Enums not IN_ Enums
for a swep or just like using a think hook?
Just look into:
MOUSE Enumerations
and here
input.IsMouseDown
idk if this will help
Its in a move hook
I already wrote a little helper function that does what you would think a WasMouseReleased function would do but it dosent always return true properly if you spam click.
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