https://files.facepunch.com/forum/upload/183687/f56120a8-ed61-4cad-a4e8-3a0c7a2aca95/a_roamer_t34.jpg
Here's a different angle:
https://files.facepunch.com/forum/upload/183687/f43b719e-362b-4020-a339-8ba013c971c4/a_roamer_t34angle.jpg
To be honest, I see a lot of room for improvement in both.
Most importantly your "subject" gets completely lost for a variety of reasons. The distance of the camera, the darkness of the model, the noisiness of the ground, the flat lighting. If you squint your eyes even a little the subject is completely gone.
You need to find a better, closer camera angle. One that better conveys the shape of the subject. Its got long spindly legs, you could try contrasting that against something flatly colored (unlike this ground you chose), for example the sky. A close, low shot would allow for this, while also giving a better sense of the size and a more imposing angle.
The way the lighting hits the model is pretty VERY muddy. I can't make out much specific details on the thing at all. You should look into 3 point lighting as a starting point, and consider materials that also allow for light to fall across the subject in a more compelling way.
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