Hello there, back in a days I had an idea, about texture overlays on models, by that I mean applying one texure over whole model, without changing existing textures model uses. For excample applying blood texture over whole model or like in TF2 applying burining effect.
I'm not even sure if its possible, and if it is then I really would like to learn how to do it, since I have no idea how to make it.
You can use render.MaterialOverride, or in rare cases util.DecalEx if directly applying a decal onto an entity.
burning effect and cloak exists as shader parameters in all materials for players, like items and weapons
You can appreciate burning material in every model with no problems in gmod, you control it via matproxy, i would recommend you to create a copy of a player material using GetMaterials and then adding $decal the overlay you want and controlling it with a custom proxy you want
It's tricky af and you will cry a lot, but the reward it's nice
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