• (IHE) I HATE Destiny 2: Forsaken
    24 replies, posted
https://youtu.be/mmuECGK-_NY
largely agreed osiris was shit across the community. amazing soundtrack and visuals but the infinite forest was a massive disappointment in terms of gameplay potential. the lore is cool though as we got to see osiris in the flesh and have cool stories surrounding him in-game and in the lore. could be setup for future expansions to use the forest to teleport places in time. Kinda wish IHE played through warmind when it came out, the story was ok but the end-game grind for that expansion is where it really shined. playing it after forsaken came out just skips over that. rip. Cayde-6 Can't really come back fully 100%. his ghost dying and then him dying means hes perma-dead in our timeline. the closest we can get possibly is vex time/simulation fuckery where we can have a simulated cayde-6 temporarily. He also hints in the Ace in the hole quest through his recordings that despite him being dead "this isnt the last we will see of him." I assume he has some caches stored across the system that will help us later on in future content since thats his thing. He actually went the hard route on accident with spider during the 5 bounty quest. there's a second row of bounties below the wanted bounties that he could of done that are way easier (instead of hunt this npc that spawns randomly at this part of the map, its more like "kill 30 peeps here" or "do 2 public events" which can easily go together and reduce grinding massively.) I consider the wanted bounties to be more end-game-y than something you do at the start. i dont blame him for that though since both bounties work and bungie is weird on some design choices. i think bungie intentionally made the leveling sorta slow to force the player to try out new things than just the story. The Gambit mode in PVP is amazing. Bungie keeps hitting it out of the park with amazing PVP announcers that take a good PVP game and make it feel amazing and personal. Shaxx, the crucible pvp announcer, was one of the main things that kept me playing crucible as he is a positive but tough announcer that kept you wanting to play. The drifter, the gambit PVP announcer, does just as good or even better job at this. There's proper callouts at every essential moment and he makes you feel amazing when you kill four people as a invader. The tone these announcers have makes you form a little personal friendship bond with them over time that makes you love those characters. I love it. i kinda agree the story is ??? if you dont have a grasp of the lore. i am a huge destiny lore buff and i found the story great because i understood the context of everything they presented. The "How's your sister" line that cayde says to uldren is actually a galactic sized burn in the lore as his sister is the queen who is presumed dead since the opening cut-scene of TTK. Without that context it sounds like a "lol ur mom" joke from cayde. i'm glad that bungie added the new fancy lore tab in triumphs that gives in-depth lore ingame as it will convince players to start digging into it easily without issue. Also everyone went "what??" when squid ball entered the scene. Later found out its a form of chimera in the destiny universe, made from different parts of enemies. Alot of important enemies usually have titles next to their names if they are a important/boss character. One example is that some npcs in the dreaming city have titles that imply the other two hive gods from destiny's lore are coming to kill us for killing their brother. This is massive implications-tier. If people want to jump into destiny lore (easily one of the top 3 things about destiny imo since its so much better than the game content or massively improves the game content) i recommend checking out a youtube channel my name is byf, who compiles the best stuff from it. https://www.youtube.com/user/ReachForgeNetwork They are also releasing a book version of the grimoire this fall in bookstores if you want to go that route too. There's also fan sites like Ishtar Collective Ishtar Collective — Destiny Lore by subject and Destinypedia Destinypedia, the Destiny encyclopedia which easily compile all the lore for everything. some of my favorite stories from destiny lore: Ares One — Category — Ishtar Collective — Destiny Lore by subjec.. Dredgen Yor — Category — Ishtar Collective — Destiny Lore by sub.. Books of Sorrow — Category — Ishtar Collective — Destiny Lore by.. Thin Line — Lore Entry — Ishtar Collective — Destiny Lore by sub.. and again, there's the lore tab in-game for the forsaken lore. The shader convo near the end of the video is kinda 50% invalid since you can get more of the same shaders you got by going to your collections rather than through lootboxes. https://i.imgur.com/sfgcMt2.png https://i.imgur.com/KucDmWz.png https://i.imgur.com/FuoJaNi.png no need to stockpile tons of shaders you might not ever use anymore. just destroy them all (some for bright dust, the currency you get for destroying lootbox goodies) and vend out what you want. You discover new ones by doing activities (raids, strikes, quests, etc.) or getting the tons of free lootboxes that drop by just doing the activities. This also goes for alot more cosmetic stuff too (ships/ghost shells/etc.) you need bright dust for some shaders, which requires either doing the free eververse quests to acquire 20-150 bright dust a quest (refreshes daily i think) or destroying lootbox shit. i think this purely a "stimulate the free currency economy" choice and dont really mind it that much since its a way easier free path to get the shaders you want now than blindly lootbox. The lootbox system now also has a "punchout lootbox" system option called a "Prismatic Matrix" where they have a set amount of items in one box every week and its guaranteed no duplicates. You get one free roll every week with it but you pay for extra rolls. if you play the game enough you can easily recycle the shit out of cosmetic stuff you dont care about and have two trillion bright dust to stack on. Don't take this as defending the lootbox shit btw, i absolutely wish tess (the lootbox vendor) would get guillotined by how annoying she is and replaced with a more ethical system for those who can't control gambling addictions. please offer a better system. The Dreaming City is easily the most amazing part of destiny i have played. i am glad IHE also likes it. There's tons of secrets and mysteries around every corner and people are still finding new notable stuff every day lore wise or gameplay wise. One example is people found a cheat room in the raid where you can input codes to get checkpoint skips in the raid or easter eggs like the grunt birthday party for destiny. This is also why people in the community are hyped over the annual pass. Bungie promised less cutscenes/story stuff like warmind and osiris and more focus on gameplay elements. One of the big convincing things bungie offered about this is the whisper of the worm exotic quest that popped up suddenly months before forsaken. It was a 20 minute time trial mission that is only accessible on the weekends. If you beat it you get the most powerful dps giving exotic in the game that instantly refills your magazine every 3 precision (headshot/crit shot) hits with no cost to ammo. If the annual passes give us more whisper-styled content then sign me up. I enjoyed the "Skype with gameplay" joke as i usually play destiny with a podcast or talking to peeps in the background. its the only game that gives me this comfy feel blowing peoples heads off for hours on end that i really can never get bored of. Destiny is the only grind game that really caught me and i dont think i'll be leaving it unless they pull another D2. Maybe IHE just isn't a fan of this type of gameplay and thats okay.
so we knew from the beginning the game would have 2 mini dlcs followed by a bigger one, and the end the last mini dlc with a cliffhanger that is completely ignored in the big $40 dlc? I feel really bad for warmind fans
Two games plagued with development issues out the ass, and DLC that builds them up to be better overall products before Activision inevitably swoops into management to stir more hell again. I'd hope that everyone rightfully doesn't buy into the inevitable Destiny 3 when that probably comes out in 2020 or whatever, but I have to admit even I was tempted to get D2 thanks to the sleek marketing campaign. No one who bought the game knew just what the fuck they were really in for.
I dont feel like it was ignored, its plot content setup for later stories. we now know that rasputin is fully online and is a neutral defender of humanity at any cost. this can offer alot of upcoming story ideas.
They're literally four years, two games and six expansions late in realizing or even starting to amend this, and already after taking a massive step backwards and removing the lore in the second game until now. And it's not even retroactive from what I can tell.
im in the "better late than never camp" when it comes to stuff like this and the lore tab is only compatible with the forsaken lore currently so yea, not retroactive.
Its not really "great storytelling" if you have to whip out a book to understand the most basic parts of your world building. Play something like Halo, you know who the bad guys are, know where they came from, and know about the history of the war between the USMC and the Covenant all by dialogue or small lore bits lying around. Even the DS series, which barely even mentions the world bar the very scarce dialogue, allows you to know about the world and it's people via items. Destiny feels like they have no idea what they are doing, and the world just makes shit up as it goes. This extends massively to world boundaries and rules. They twist and bend the power of guardians to fit where they want them in the story. If they want the guardian's powers to be mysterious, then fine, but it gets tiring when the rules keep shifting goal posts.
Going to disagree that Halo did this any better. I've only played 1 and 2 and honestly most of the time I had no idea what the hell was going on.
This is a far more detailed post than I was expecting.
Well both of those games weren't designed with external lore taking priority in mind. If the player's confused then it's mostly either just their personal interpreting of the story not flying well, or the whole in media res approach to the war. A lot of people nowadays seem to prioritize the style, setpieces and atmosphere of the coveted Bungie trilogy over the actual writing (Johnson and Arbiter aside), as the actual writing was fairly unremarkable a lot of the time and mostly to set up the next big setpiece and stage. But that's the thing with those games, they prioritized the gameplay first, and the story was a fun and bombastic inclusion along for the ride, with the expanded universe books mostly fleshing things and context out rather than being necessary for enjoyment. (A big reason why 343 is criticized.) Destiny is essentially the same shooting courses ad nausea, with the occasional boss or raid to mix it up a lot and then it's back to the grind. The story is as hands-off and backseat as can be, setting so much stuff larger than what the player is dealing with but only in the background that is difficult to notice or access. It acts like it's some big epic, but compared to Halo, it doesn't really earn it, instead throwing big important terms around, people acting solemn, and throwing you across the solar system to new yet constrained venues to pretend it's bigger and hook people in on the intrigue that it can't actually deliver on. Neither the gameplay nor the story are the focus of Destiny - just the hours put into the grind and now the amount of effort and potential microtransaction money put into the exotics and rarities. What soul the games do have are smothered by the corporate hell that usher them to the sides to make way for this real focus.
1-2 dip their toes into the world, but 3-reach are great at establishing it due to having a more solidified plot (considering the war is over by 3 ignoring the bullshit 343 nonsense). ODST/Reach provided a lot more context to the world, and the history of MC and the events between gaps.
Halo 2 literally begins with you finding out Sergeant Dude that presumably died in the first game is a-ok, with nothing more said regarding his survival than "that's classified." AKA, go buy our fucking novel that explains how Sergeant Dude is actually immune to the Flood virus. Gee, wouldn't that have been some nice info to get in the games? Well, regardless, the books sold so well the story-telling became even more fractured between the games and the expanded universe material, culminating in Halo 4, which explains butt-fuck all about who the hell the main villain is and why we should give a damn. (Granted, though, that was 343's fault, not Bungies - but Bungie set the stage for the eventual mess the Halo franchise became).
Halo was a story that was easier to understand and relate to as well. Plus the mysteriousness of the Halo constructs played into the lores vagueness, because no one knew what they where suppose to be. I only played the first Destiny and was like all of these space demons came out and collectively fucked Earth. I had no idea what was going on but yet I was suppose to understand the signficance of some of the plot elements.
I'm 90% sure SGT Johnson was supposed to be a throwaway character/npc that accidentally got a cult following. So they just retconned his death so he would be a returning character.
Its really hard to summarize why the earth was gangbanged by aliens but basically the big white ball (the traveler) was getting chased by something we only know as "The Darkness." The traveler eventually came to our system and started terraforming everything. Humans started forming Cults for it and shit back on earth thinking its the next god, calling it "Moon X". Riots in new orleans, people going insane. it happened. we finally make first contact on mars after the entire world bands together to send people to it. The Traveler basically gifts us super lifespans, completely terraformed planets that are human livable from mercury to pluto, impossible tech, a new element of matter (The Engram), so on so forth. This is known as the "Golden Age" Era. Pure utopian paradise for human beings full of science and exploration. Eventually the darkness got wind of where the traveler is and basically did Holocaust 2 in space on humanity. This part of the lore is purely subjective and theres no objective evidence for what happened during this darkness holocaust. we were only saved because the traveler got injured somehow and was forced to stay and fight. It went into a coma after it fended off the darkness (for now). Before it did though, it decided to shoot out a bunch of little mechanical robots called ghosts that try to find their perfect 1:1 paring with a dead corpse and resurrect them with light. No one knows the choosing process for resurrected ghost people. Dark age happened, resurrected people formed gangs and factions, beat the shit out of non-resurrected people. so on so forth. A faction eventually came up called the lords of iron that set that shit straight though. fast forward a couple centuries and we are nearing the end of dark age 2 and towards the age of triumph (destiny 1). Humanity now decides to live under the traveler in what is known as "The last city". The alien race the traveler picked before us then got ditched by it is angry we still have the traveler. They are called the fallen. A Warhammer 40k imperial army: the race is coming to conquer and then nuke our entire solar system, they are the Cabal. A Lovecraftian Horror Organic Robot race that is able to simulate the entire universe in every single unit and convert anything they touch into more of them is called the Vex. And finally at the end of Destiny 2, The Darkness woke up and is coming back. We don't know much about them other than the fact they love triangles. Tl;dr Solar system alien gangbang
Because Rasputin' gangbanged that treacherous baseball with nukes, yo'. Daddy Actibliz approaches with its scythe.
Why did he complain about having to shoot a lot of enemies in a PVE focused FPS game? 🤔 Also this part: https://youtu.be/mmuECGK-_NY?t=2599 The game is literally like this and always has been. Has he not played destiny more than the story? It kind of feels like it.
The complaint is more that the game has absolutely fuck-all going for it than the shooting feeling good, which I have to agree with. The awful balancing combined with the unimaginative repetitiveness of the missions completely undermines how good the combat feels after a few hours. It's just not enough to carry a game without eventually falling into dull, uninspired busywork. For a game that wants you to keep coming back and experience more of it there's a distinct inability to offer more than one thing with very little to no variation whatsoever and that frankly is a god awful way to build your game.
yeah i agree with this theory but its still highly disputed. our actual closest source is cayde-6 if we can recover his memories but hes dead now so lol
I feel like this doesn't really invalidate his point that the system used to be simpler and better and was made worse and more convoluted for the sole purpose of cashing in. The collection system which allows you to reobtain shaders was not even around at release. Having to grind for the privilege of using shaders more than the amount of times you've been allocated is undeniably a worse system than being able to use it however many times you want as soon as it's unlocked.
The Destiny 1 system was entire-body-at-once and couldnt effect weapons. Destiny 2's shader system is individual body parts and most weapons (Exotics excluded). While its preferable for it to be unlimited use, i honestly think bungie did it this way post-forsaken to make sure there are more uses for legendary shards and bright dust. Alot of D2 Vanilla players including myself stockpiled thousands of legendary shards (A gun gave you like 3 every time you destroyed one.) so i think they are trying to put a system in place to give people a reason to spend their shards. I would prefer a free system like D1 had but i guess bungie is trying to find ways to stimulate the free currency stuff. A horrible implementation of this is the current infusion system. The infusion system currently requires masterwork cores to upgrade a gun that is not the exact same base model. They modified the drops to where masterworks are extremely rare. This combo makes it insane to infuse weapons.
I feel like the main gripe is that the game constantly locks you in a room with just waves of enemies to the point it becomes a huge chore. Also, it's basically the only way you interact with the world. I feel like if they added much more interesting elements to play around with, there wouldn't be as much complaining. Raids were the best part of destiny because they actually added elements for you to interact with. The adventures and other stuff didn't really do that. Not to mention there wasn't really all that much reward for exploration.
https://www.youtube.com/watch?v=im8to9RoB_w easily the best strike in destiny 1 or 2 the new one that just got unlocked in the dreaming city is pretty good too
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