• Picking up weapons
    5 replies, posted
I have a weapon that is created through weapons.register (needed for obfuscation). They are created by a map with game.cleanupmap. And it happens that when I approach some of the weapons (most often scout, shotgun - standard css models) they are not selected. The hook of the PlayerCanPickupWeapon also does not work.
Well, if you're using translate use diffrent because I can't understand your problem
why obfuscate glua
good old russians, always finding obscure ways to do things, Where is the weapons data being stored? is it being properly networked to the client and is its structure error free?
why you want to obscure just make sure much code is run by the server? to make it safe? and mostly obsfuscating code is easy to decrypt so why? just stop it^^
i use compilestring to run code. the client receives data at least because he sees the name of the weapon
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