• Compiling and publishing into Steam Workshop
    4 replies, posted
Hello, I was going to first upload a Garry's Mod addon though workshop and I was going to ask few question. In Steam Subscriber Agreement there was said that we need "sufficient rights" that Workshop Contribution was originally created by own. Does it have anything to do with porting other games content? For example, in Fortnite EULA there was said that we may not to decompile anything from the Software of any of the parts. Even in Ubisoft EULA there was written under 1. 1.2 that we aren't allowed to reverse engineer, decompile, disassemble, adapt, reproduce, or create derivate works of Product. So, technically we aren't supposed to recompile any model to mdl or any acceptable format, Unless we have the rights to it. If I will compile anything that I don't have license to and publishing into Steam Workshop, would get me law problems?
it will probably just get your content deleted by a year or so
I mean they could do legal shit if they wanted to, but is it really worth the effort for a company to go after some random dude who ported a model? Most of the workshop is ports, don't worry about it.
The first person that i ever saw that cares about "sufficient rights" in gmod workshop..
I am asking because once my friend has posted an addon for Garry's Mod, but his addons has been taken off a day later due to DMCA problems. So I want to avoid problems like this in future. I just want to be sure that my addon does not break any of the rules. Even on Garry's Mod Wiki there was said to not upload retail game content and my steam account could be terminated with this as well. So making a addon of some game port is still ok? I see many people did that and they don't bother with legal issues.
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