Despite the controversy and shortcomings with Driv3r, I still had a lot of fun playing & messing around in it,
oh and that soundtrack.
https://www.youtube.com/watch?v=3wC2NC6h_tQ
I had Driver 3 on the Xbox, which was apparently the least buggy version, and enjoyed it quite a lot. Though I did recognise the many problems with the game, they just didn't ruin the game for me.
That said there's just something special about Driver and Driver San Francisco, the laser focus on driving is definitely a benefit to them.
I enjoyed Driver3 quite alot when it came on on PS2 (I'm still never calling it Driv3r though), I enjoyed Parallel Lines even more tbh it was a decent game, I liked the fact they were seemingly moving past Tanner. The music was great, the settings were great, and from when I remember the gameplay was solid. I never played Driver SF though, while I'm sure it was a decent game the wacky ass story kept turning me off.
Driver 1 was probably the first game I properly obsessed over, when a mate of mine managed to get this demo disc I destinctly remember trading my soul for it.
https://www.picclickimg.com/d/w1600/pict/391408829782_/Official-UK-PlayStation-Magazine-Demo-Disc-OPSM-44.jpg
Sucker.
Here's the fucked up part and I wish it was covered more. You can't even get the game on Steam or Ubistore anymore. It's just gone. I mailed Ubisoft Support last year and they just told me it was out for technical reasons and would be brought back when ready. What the fuck does that even mean and why the radio silence?
i use to have the first driver and i absolutely driver SF
I played Driver 1 and 2 a lot at release but as soon as GTA3 came along the series was pretty much dead in the water
as far as i know, it was removed due to licensing agreements expiring on the car brands and soundtrack, and apparently they couldn't be renewed. the fact that it went down just about five years after its release seems to support this theory.
I think the soundtrack and cutscenes pretty much made that game for me. I could bear through the levels just to see more of those sweet cutscenes. Reflections was really good with making really cool cutscenes and perfectly setting them to really great music. Driver Parallel Lines had plenty of that too, the cutscene where the game goes from 1978 to 2006 is pretty fucking cool:
https://www.youtube.com/watch?v=FrNuwrwUYFo
That's my guess but it sucks there's no communication at all - and seemingly no information as to whether there's actually any attempt to bring it back. You sounded confident about the licensing agreements though, you've got a source?
I came in totally blind playing Driver Parallel Lines around the time of its release. Actually thought the game was nearing its end when TK was framed, and when the time skip happened I wasn't expecting it to be fully playable. Blew my mind at the time having two different time periods of the same city. I love that you can go back and forth too after finishing the game and comparing both eras and the differences between them.
Licensing is generally the problem with games that get unpersoned. Renewing licenses doesn't come cheap. And if the game is even remotely past its prime it could just be pure loss.
Even though GTA:SA still sells, Rockstar didn't renew licensing for some radio tracks. Likely due to the cost. If the entire game were to fall out of license and cost too much to renew, it's probably safer to just stop selling the game rather than either selling a genuinely incomplete game or eating the cost.
Don't get me wrong, that makes sense and I consider that the likely thing. It's just pretty poor it can't be even made clear. Also the fact that it's barely noticed goes to show how the series has fallen out of sight.
basically this, and gta gets away relatively easy since the cars are all unlicensed. you can afford to lose a few songs from the soundtrack, but if you can't get back all the cars that were licensed in game like D:SF then it can be a significantly worse blow. imagine if they couldn't relicense the dodge challenger, for example? you'd basically have no game. it's the same kind of thing that affects the forza series, for instance, which have started getting the games and all their dlc packs pulled from digital stores after a few years post-release.
https://www.youtube.com/watch?v=sDNX1ZD4bW8
Man, who could forget this intro custscene.
this album is so fucking good, the Driver developers were genius for putting it in the game. I have it on CD and the artwork in the little booklet is so sick
https://i.imgur.com/MAoVOxg.jpg
https://i.imgur.com/WIy9ML3.jpg
https://i.imgur.com/4Wvodz0.jpg
This game is what introduced me to not just Syntax, but a lot of different bands, These have become some of my favorites because of it.
https://www.youtube.com/watch?v=GAlRXWVHxAQ
https://www.youtube.com/watch?v=3SxT7BiGlgA
I remember trying Driver 1 on the PC when I was real young. You had to complete a tutorial section at the start of the game and do a bunch of manoeuvres in a certain time limit to continue, and I couldn't get past it. What's worse is the control scheme was fucked, IIRC it was ctrl to accelerate, shift to brake, and numpad left/right for steering.
Driver 2 on the other hand I played quite a bit of and really enjoyed.
I played Parallel Lines on the Wii, that was my Driver experience and honestly it was one of my fav games on it.
I played a ton of Driver 1 when I was really young but we could only play the free roam mode cause no one I knew could beat the tutorial. I tried it again a couple years ago and still couldn't do it, you have to be ridiculously precise with those 180s
I'm glad I'm not the only one that could never do that damn tutorial.
Parallel Lines is maybe the most underrated game they made. It fixed everything wrong with Driv3r and had some really awesome features, not to mention the setting.
I love Driv3r but compared to parallel lines it's really weak and disappointing.
I had so much fun glitch hunting in driver 3, I must have sunk a shocking amount of time into that game in sandbox mode just trying to break it and having fun with the driving physics.
A few of the good ones I remember:
-The hidden/unfinished section north of the stadium in Miami. there was a dumpster you could jump on top of with a van and jump over the northern wall of the map and walk along the black hell to get there, as soon as you walk under the actual playable map, tanner will ascend to the surface, but as long as you are outside the playable area you can make a beeline to normally inaccessible areas around the outside of the map.
-Getting cars up onto the Miami Metro track and pinning them between the tram and the wall. I managed to fly all the way across Miami a few times doing this.
-Messing with GoKart track guy (Miami again)
-The black hole near the airport in Nice. There was a grassy area near one of the airport garages that would swallow cars and land them on a large square of grass under the map. If you drove off the edge of the grass the car would try to ascend to the map above, but only if the car stayed upright. The car will violently try to overturn and if it does it gets stuck in space. If you get out the car will explode and kill you with a bizarrely loud explosion, even with infinite health mode activated (this also makes something really fun possible in Istanbul) If you balance the car while it is ascending with the gas and brake the car will end up accelerating upwards at a nonlinear rate, which will get the car into the upper stratosphere and end up on the other side of the map with you in it.
-There was some park benches near the Nice airport where if you shot the NPC sitting on them they would disappear and fall from the sky.
-There is an area where NPCs will fall from the sky at random (Nice, again) I remember it being near a cliff you can drive off of and land on a beach.
-One of the cliffs in Nice would occasionally vomit police cars and send them bouncing down the road after you, it was near the killer stairs.
-The killer staircase. There is a long stepped walkway in Nice that is fun to have police chase you down, sometimes they end up tumbling and doing strange things.
-Infinite mass mode in Istanbul. If you go fast enough with this and hit a car head-on, the collision will force the opposite car to either clip into the ground or fly up in the air Driver 1 style. If the police are chasing you and the closing speed is high enough, their car will pretty much instadeath when this happens, and the officers inside will get out. However, due to the fact that the car may be under the map and upside down when this happens, the same superviolent explosion that happens in the airport blackhole in Nice occurs and will cause any physics objects within a ~15m radius to fly away at a high rate of speed, this includes the police car gibs. If you punt the police car just right it will tumble off into the distance "Team Rocket" style, and if it lands in water in the distance it will explode with a comically intense mushroom cloud.
that tutorial in driver 1. oh man the memories.
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