Valkyria Chronicles 4: Not in it for Your Revolution. No iOS or PSP, Only Man.
8 replies, posted
(Original thread by BRSxIgnition , Yunyo , and Giolon on ResetERA)
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DEVELOPER: SEGA CS3
PUBLISHER: SEGA
PLATFORMS: PC, Nintendo Switch, PS4, Xbox One
RELEASE DATE: September 25th, 2018 (VC4, All Systems) | October 16th, 2018 (VC1, Switch)
TECHNICAL INFO: Switch (Docked/Handheld) 720p30fps* | PS4 & Xbox One 1080p30fps Minimum | PC 4K Uncapped Framerate
LANGUAGES: English Audio with EFIGS subtitles | JP Audio Included for Consoles & PC and DLC on Switch
GAME SIZE: 8.2GB (Nintendo Switch) | 26.23GB PC, PS4 & Xbox One
STORE LINKS: Official Website
SPECIAL EDITION CONTENTS: 'Memoirs of Battle' Edition includes the game, a 100-Page Artbook, Two Squad 7 DLC Missions, Hafen Tank Vinyl Statue, Ragnarok Controller Skin, and a Collector's Box.
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Do I need to play Valkyria Chronicles 1, 2, or 3 before I play Valkyria Chronicles 4?
Not at all. Each Valkyria Chronicles game is almost entirely standalone. There are usually callbacks to the previous games in the form of cameo character appearances or newspaper articles, but there is nothing that would actively impede your enjoyment of VC4. Even VC2 which is a direct sequel to VC1 story-wise was an extremely standalone title, and there is nothing to suggest that VC4 will be anything different.
Will this game have the same balance problems as the original?
While the game still awards money and experience based on how fast you complete mission objectives, the issue of rushing objectives via overpowered orders has been largely mitigated through the use of special objectives and enemy placements.
If I like [Game X], will I like Valkyria Chronicles?
Check out our Features section below for a description of the game and its charms. VC as a series is very unique, but people who enjoy X-COM and Fire Emblem will definitely feel comfortable with VC4’s turn-based tactical combat.
How long is it?
According to the reviews, it will take roughly 40-50 hours to complete, but more for completionists. The scenario and number of battles is much larger than VC1.
Is there NG+?
There is no NG+ but you can replay any mission at any time, unlike in Valkyria Chronicles 1.
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The Valkyria Chronicles series is set on a continent called Europa similar to the real world’s Europe around the time of World War I. Following the Industrial Revolution in the 18th Century, demand for the mineral Ragnite skyrocketed due to its usefulness in everything from fuel to military weaponry to medicine, leading to escalating conflict between Europas two major powers, the Atlantic Federation in the west and the East Europan Imperial Alliance in the east. The year is 1935, and for the second time in recent history, the two powers enter full scale conflict.
While Valkyria Chronicles 1 details the story of Squad 7 of the small independent country of Gallia’s militia as the Empire invaded the country for control of its Ragnite deposits, Valkyria Chronicles 4 tells the tale of Federation Squad E. Three months after the start of the war, the Federation is losing to the advances of the Empire’s relentless attacks and superior numbers. Plans are made for a desperate counter attack against the Empire’s capital city: Operation Northern Cross. Commander Claude Wallace, who led Squad E to an early yet bitterly fought victory over the Empire, is chosen with his squad to undertake this mission. Meanwhile, whispers of Valkyria, ancient people said to have been able to fully harness the powers of Ragnite, appearing on the side of the Empire have created an all new source of worry for the Federation’s soldiers.
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Okay, but why should I buy Valkyria Chronicles 4?
Valkyria Chronicles is a turn-based strategy RPG with semi-real-time action gameplay. Choose units to command or issue orders from a bird’s eye tactical view, then take direct control, and hop right into the action. Fans of Fire Emblem and X-Com that always wished they could take that critical shot themselves should give this game a closer look. If that doesn't convince you, there's also:
Six Unit Classes
The original five character classes make their return: the highly mobile Scout, the stalwart Shock Troopers, the anti-tank Lancers, the long range Snipers, and the highly supportive Engineers. Joining them is the new Grenadier class which boasts long range heavy artillery for shelling fortified enemy positions. Units level up together as a class allowing you to make sure that that all of your units don’t fall behind.
Vehicles
Tanks make their return, now costing fewer Command Points to encourage their use, and returning from the sequels are APCs that can be used to quickly ferry your troops across the larger battlefields while providing a modicum of armored cover.
Brave System
When a unit is near death, they may - if you’re lucky - activate the special “Brave” state. When activated, the unit can either “Entrust” their duties to an ally to recover 1 CP and buff a nearby ally or “Stand Up” once more, gaining one turn of invulnerability and 1 AP for an attack before falling on the battlefield and needing to be rescued.
Lovable Cast
Get to know an all new diverse cast of over 50 characters that’s returned to the grounded roots of the original game rather than the anime high school or heightened shenanigans of the sequels. Each character has their own unique set of strengths and weaknesses based on their background and personality and all have their own side missions to learn more about them and unlock their full potential!
CANVAS Engine
The CANVAS Engine is back with all new weather, dust and particle effects all in the series’ signature watercolor inspired anime aesthetic. Fight through roaring dust storms, blazing fiery hellscapes, frigid blizzards and ice-sheets, and war-torn battlefields as you experience the wonder of playing a moving watercolor painting.
And More!
Valkyria Chronicles 4 also includes:
New tracks from original series composer Hitoshi Sakimoto.
Larger and more dynamic battlefields for bigger battles and grander strategies.
Finally, it also has a medic dog in a hat.It’s a dog...... wearing a hat......that rescues your downed soldiers!
Preloaded today, my body is ready!
Also the dog really is the medic lmao
PC release is OUT and here's just a repost of my review on Steam of it. Hell yes this is IT.
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Oh my god YES.
This is a PC game alright. It's an even better PC version than the original game's.
*Mouse support in menus
*Render-Scale option
*Several graphics options independent of eachother
*Arbitrary Framerate (VC1 had 144FPS support, but your PC had to hit that target or it would run in slow-mo - Now VC4's speed is properly Delta-Timed and framerate-independent.
*Non-Emulated keybinds (VC1's keybindings were straight emulation of the Dualshock 3's. Now this has true action-specific keybinds instead of following the controller's limited context-sensitive bindings)
*And probably some other Real Good♥♥♥♥♥♥I've not noticed yet this early in my playthrough. Haven't noticed any "High Framerate Bugs" either that VC1 was infamous for.
Also in line with my impressions from the JP release, this is a damned good game.
So yeah all around GREAT. Buy it bruvs.
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Wonder if this game is actually working on PC. VC1 ran like butter, but then the game just exploded and wouldn't boot no matter what I did.
Also, is the story fucking god awful like 2-3 was? Going from a somewhat gritty WW1 game to highschool army shenanigans kinda made me hop off the franchise train.
Yes
VC3 wasn't like that. At all. The story seems good so far.
At Chapter 12 now, the game is excellent, the story is compelling, I love the Squad Stories and the characters are all interesting. It's an incredible improvement to VC1 which was already a great game.
I got it on my Switch since I love playing portably. The game runs great in both portable and docked, although there's a bit of a downgrade with textures/LoD in portable mode to keep the framerate stable. It sometimes lags in portable if there's a ton of high res content on screen, like a bunch of allies/foliage in view, but since the game slows down during lag it doesn't negatively affect gameplay, and is very infrequent to begin with. The HD rumble isn't taken advantage of, as it's just used like regular rumble. Swapping between portable and docked is seamless like most Switch games.
Speaking of, the gameplay ramps up in difficulty as you progress, starting with weak enemies leading to enemies with commanders who use orders, elite troops, various different objectives, etc. You can replay any mission to go for A rank/kill aces. The grenadiers are a great addition and it really changes up the game play requiring you to prioritize them, and make sure units have a roof over their head when ending a turn or advancing. Lancers are really useful at killing them due to blast resistance, and so are shocktroopers due to their speed (and snipers if they can see them, but a lot of them hide behind cover or are in range to intercept and are very deadly). It's also super satisfying to kill a group of enemies with a well placed mortar. I end up taking all the different types of units since they all have strenghts and weaknesses as well as crucial abilities (like Engineers disarming mines, fixing ladders, etc.). The Command ability is also an excellent mechanic, allowing you to pair two allies with a Leader to move them all at once and use them to add additional firepower to attacks, although it only lasts for one unit's turn. You can also choose any one member of your squad to be a leader alongside the main characters, so I usually make another Scout a leader so he can drag the slow characters like Snipers, Lancers and Grenadiers to the front lines. You get an additional tank and an APC later on, and even if they get destroyed they don't permanently die so I always end up using them compared to VC1 where I'd be conservative with the tank. The Ship Orders are pretty neat but kind of make things a bit too easy once you upgrade them, as they don't require a command point to use but instead can only be used a few times per battle.
The pre-order DLC is pretty nice, you unlock it around chapter 10, it basically revolves around a bunch of side characters from your squad going off on their own missions without a commander (so no orders), so you get some character interaction and fun missions with unlock able side grade weapons if you beat it. It's really fun as the levels are built around the specific squad you get.
I never played 2 or 3 but the game is self-contained and there are incredibly few references to past games, usually in news articles, glossary or minor hints during the story. It's very grounded and I see a lot more parallels to real world events and factions, and the game feels less "anime" even though there are some troupes here and there (some are subverted though). There's more information regarding Darcsen discrimination (especially in the Squad Stories) and it's handled well. There's even a trans character who's portrayed very well - you wouldn't know they were trans unless you read between the lines during a squad story or read their bio, unlike a lot of anime I've seen where they're either wank-bait or a stereotype. I think every character is involved in Squad Stories so you really get a good sense of their personality and history if you bother to put them in your squad, and completing them unlocks new potentials or makes bad potentials into good ones. Every Squad Story comes with it's own mission which is a nice bonus, and makes unlocking them worthwhile.
td;dr buy it.
Ferrier is best girl btw, you are legally required to make a Bane joke after every kill with her
PSA: Squad 7 and Edy dlc are out for free today if you preordered or purchase any other dlc
Either they didn't get the same English VA for Welkin or his voice changed
Actually surprised they got pretty much all the original English cast from VC1.
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