• Oculus announce new high end all-in-one VR headset: Oculus Quest
    37 replies, posted
Oculus today introduced Quest, the consumer version of the ‘Project Santa Cruz’ headset that the company first revealed way back in 2016. The headset is high-end standalone, meaning it doesn’t rely on a PC, but still manages to include the positional head and hand tracking that makes high-end headsets so immersive. First introduced back in 2016 as Project Santa Cruz, the Quest brings full head and hand tracking to world of standalone headsets, something not yet available in similar offerings like the Lenovo Mirage Solo or Vive Focus (which both offer positional head tracking but not positional hand tracking). Revealed today by Facebook CEO Mark Zuckerberg, Quest took a premier spot in today’s Oculus Connect keynote. To boot, the headset and Touch controller combo is said to start at $400 for the 64 GB models, and launch in Spring 2019. https://www.roadtovr.com/oculus-announces-quest-high-end-standalone-headset-starting-400/ https://www.youtube.com/watch?v=xwW-1mbemGc
By the time I can actually afford any of this bollocks, they'll prolly have proper holodecks already, and i'll be six feet under.
$400?
Why are there no sequels to the Vive and the Rift? This headset is another poorly tracked standalone headset that will be out of date a year after you purchase it. Garbage.
The Rift is because of Valve, they've already went through three versions of the Knuckles controllers without any hitting the market.
They are still developing the successor to the Rift, half dome, with an expected release next year. They are creating standalone headsets because in order for VR to be successful it needs to be mainstream. Requiring a $1k gaming PC on top of a $600 headset is not mainstream.
*vive Also, they're prototyping them and making sure its ready before shipping it, man. Having used all of the versions you really didn't want the earlier ones, trust me.
Infinite playspace. They showed it off a 4000 square ft arena to play Dead and Buried (wild west shooter)
Mobile phone VR proved this doesn't work. Nobody cares about VR games that look like they came straight out of the N64. Excited for half dome though, first I'm hearing of it.
I can;t skimop on my alcoohol bugdget
Mobile phone VR failed because it just plain sucked and had no meaningful input. The Go sold fairly well but is still a glorified mobile headset. At the risk of sounding like a shill: Quest is a full Rift-like experience that's affordable and accessible. That seems pretty big to me.
Any examples of gameplay? This sounds like some zuckerburg-tier promises for the unwashed masses as first glance.
Not yet but in the press release they say they are porting Robo Recall, one of the best looking Rift games, over to it.
Are you aware that there's millions of mobile VR users out there? GearVR alone had 1 million active users back in 2016.
Yes, 100%.
So will this basically be a portable Oculus Rift? It looks like the Oculus Go suffered from a slight graphical downgrade compared to the Rift, but since this is a higher end version of that, I assume it'll compare to PC VR gaming? Might actually grab this if that's the case, because I've been considering a PSVR for a while now, and that's only a little cheaper for essentially less.
As disappointing as it is without any of them hitting the market, them doing so many revisions can be taken as a good sign. The prototype back then with the smaller knuckles looked really good.
The Go used a Snapdragon 820, which is from a few years ago, while the Quest uses the 845 from this year. So it's still mobile hardware.
I guess I'll have to see it in motion then to get a feel for it, but I presume it'll still be considerably weaker than what the PSVR outputs since that uses the PS4's hardware?
As far as I am aware, most mobile VR doesn't have 6DoF which is kind of a significant feature.
Hmm, might just stick with a PSVR then. As an added bonus I won't have to wait until spring to get it as well. Now that I think about it, since I already own the move controllers and the camera, I only really need the base vr headset so it'll actually probably end up costing me like $250-300 when all is said and done, compared to $500-ish CAD for this one.
Apparently this one actually does have that, according to the article anyway. They're calling it "Oculus Insight".
Yeah, I wasn't very clear but I meant that as why this is better than current standalone/mobile VR implementations.
This is why we need more VR arcades outside of Japan.
Oh ok haha I guess they've pretty much cornered the mobile vr market if they truly are one of the only ones to pull that feature off in a mobile set
I remember reading it somewhere. Also, on the website for the 845, it lists 6DoF as a feature.
Sort of. It's definitely faster computationally but I think the GPU in Nvidia's Tegra X1 is still a world away in performance.
That'll probably change because of the Switch. Nobody was buying them before.
It'd probably be on par with daydream VR, which is in my experience actually significantly better than PSVR.
It certainly is "affordable" without the need for a high end PC, but there's not really a market for it It's a bit too pricey for casual gamers and people not interested in games, and most people with a few hundred to spend who are looking to go into gaming would most likely use the money to buy a console instead. You have to be in the specific niche where you're interested in VR games and have a few hundred bucks to spend, but don't have a Vive/Rift setup already and wouldn't rather buy a console or more games
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