• Fallout 76 In-Game Intro
    50 replies, posted
https://www.youtube.com/watch?v=r0MnePcXxkI
The tone shift from that dramatic intro to PLAY THE BETA FIRST ON XBOX ONE had me laughing. This also reminded me how weird it is that PvP is a thing when all the players came from this vault, like you step outside and like a week later you're murdering a dude who lived across from you in the vault for no reason.
Need a "meh" rating.
God those face models are horrifying
If you've had terrible neighbour problems like me, you'd jump at the opportunity, honestly.
Yeah Boston's Vaults were the last (some are unfinished in game) the Pip 2000 is handheld, the Pip 2000 Mark 4 in 76 is wrist mounted, it's mostly because they make a new Pip-Boy each game. It's one of the first things they design for a new game along with the Vault suit and new power armor.
Yeah it feels like a bit of a contradiction when the game's intro is all about "rebuilding america" and general togetherness and then the actual game is just about you murdering everyone else who was in the vault instead. It would actually make sense if it was a vault experiment and that was the joke, but I thought this was one of the vaults without a catch.
https://files.facepunch.com/forum/upload/110384/af3f6337-4fef-4e27-874d-4b9ffa6263bc/image.png So does this mean this is the first time we've actually seen Ron Pearlman's characters face?
i get the point you're trying to make but it comes off as p condescending to those who are actually interested
Maybe? I'm curious to what a multiplayer Fallout 4 from a different team would look like.
Yeah if we're ever able to run our own private servers. I don't want to pay a lot of money and then the service go down a few years later
At this point, the only thing drawing me in is the fact that it takes place in my hometown. West Virginia doesn't really get a lot of recognition anywhere, especially in video games.
Sort of. Assuming the mod support happens as the Toddster said it would (private servers with your friends where you can all use the same mods), then the prospect of playing a modded Fallout game with friends is a tantalizing one. Heck, just the idea of someone porting over F4NV once it's done and somehow getting it to work with all its systems intact would prompt an immediate buy from me. Co-op New Vegas sounds like stupid fun.
https://files.facepunch.com/forum/upload/107294/fba5052a-2c5a-470c-9087-897555d1b010/Screenshot 2018-09-27 at 18.38.07.png
Even without a Vault Experiment, sometimes people are just shitty, and living in close quarters can exacerbate annoyances toward violence. I guess, in universe, we can blame it on a crappy Overseer who just ushered everyone out the door without any kind of plan, but mostly it's a game about shooting dudes.
they were having a party but there didnt seem to be much joy in their faces
Yeah, I'm interested in shooting some dudes with a Fallout theme. I miss real Fallout games though.
Isn't this guy just one of the default male faces from FO4? https://files.facepunch.com/forum/upload/108621/98c1e006-aedc-48e1-8e92-a43864ee22bd/image.png
I swear something about the new character design makes everyone feel like they're a modified Nate. Nora sometimes falls under this, but the more I look at male characters in 4 and 76 the more I start seeing Nate.
And lighting for some scenes doesn't help them either. However from my POV that their faces are mostly ok (by ignoring Uncanny Valley effect) with how Fallout 76 dev team did for reusing pre-render faces from Fallout 4 since this reused Engine anyway. But for these poses for all scenes reminds me of 2008-14 Garry's mod animated poses for some reason.
I thought he was also the voice of the News Man on the Television in Fallout 4's intro.
That's because they're all using generic animations reused from FO4. None of them are actually placed with care, or animated to fit in their position. They're just lifeless NPCs sitting there doing nothing.
It's the facial expressions. You can make an entirely unique character, but the moment they pull a goofy smile they will look eerily like the default player.
Fallout 4's intro was a much better intro than this, and FO4's intro was only decent compared to all the other intros.
For me, this was always what "Informative" was for.
Yes, Because that intro was surprising used in Live-Action rather than used their modified game engine flimmaker for their cutscenes (especially Interplay's version).
It's also because of the face-morph system that Fallout 4 used. All of the male faces are built off a single base mesh. The morphs can change them fairly extensively, but they all retain elements of their original base mesh. And seeing as Nate is the first exposure you get to this morph system, allows you to see the extent of its breadth, and is ostensibly the one character whose face you see the most of, the consequence is that you correlate all of the traits shared with the base mesh as being shared with Nate (who, of course, is himself derived from that base mesh). I don't know if the females have their own base mesh or not, though. It's more common for male and female to have their own base meshes (which is to say, the entire game being made from 2 face meshes; male and female), but I have seen systems where both sexes are derived from a single androgynous face mesh, too.
I'm pretty sure there's a separate female head mesh. Or, if not, then they reshape it to such an extent into a new base shape that there's not a difference. You can see it in action if you try to make cross-gender hair styles as they don't fit each other at all.
The "Catch" is that the Vault had humans in it.
Nope! He's on the TV at the start of Fallout 4 too.
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