• Force vmt frame on model.
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Hello every one, right now I'm working on one project and without in depth details, its pretty much requares a low of models, to be more excact a lot of different textures for models. Thouse are player models ofcouse. Few days ago I've read artical about texture randomisation in source games, in other words you can create regular vtf but include different variations of it as a frames and via some vmt manipulation create randomisation of this texture every time model is spawned. So I had an idea. Right now the only "popular" way ppl uses right now is material replacement by its ID. But it comes with its draw back, since not every model has needed part (i.e body) at the same ID and so on. I had different idea I had different idea. Is there is any way to somehow force texture frame via lua. Because this would allow much easier texture manipulation and would allow to include pretty much all textures for one part of the models body in one vtf.
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