• Bomb Jump
    1 replies, posted
I am trying to create a working morph ball and morph ball bombs, I have the timer down and it spawns in entities in a on a timer but I cannot think of a way to have it explode and damage enemy but not the person who spawned the bombs. To make my life more difficult I also want it so the bomb causes the user in the morph ball to be launched allowing for a morph ball jump. If anyone has any advice on insight in the matter I would greatly appreciate it.
Creates explosion: util.BlastDamage Disable explosion damage: GM/PlayerShouldTakeDamage Disable explosion sound: GM/OnDamagedByExplosion Player Launching: Entity/SetVelocity
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