• Pathfinder: Kingmaker - Become a baron, get thrashed by owlbears
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https://files.facepunch.com/forum/upload/107162/65e0442b-f95d-4254-a23e-cc90cc0b7e9e/image.png About: Pathfinder: Kingmaker is a cRPG adaptation of the Pathfinder RPG, a pen-and-paper RPG based on D&D's 3.5 Edition released on 25 September 2018. Most specifically, it's a videogame adaptation of the Kingmaker Adventure Path, in which players become rulers of a barony, and later a kingdom, in a hostile landscape known as the Stolen Lands. It was developed by Owlcat Studios in collaboration with Paizo, the makers of Pathfinder, after succeeding a Kickstarter campaign. Worth noting is the participation of a certain unknown writer by the name of Chris Avellone. Kingmaker is an isometric RPG in the style of games such as Baldur's Gate and Icewind Dale where you play a customizable main character with a band of pre-made companion characters (there are completely custom-from-the-ground-up companions too but they cost gold to hire and have no character interactions), in the style of real time with pause. The game makes heavy use of the Pathfinder rules and as such might be a bit complicated at first glance to someone with no experience with pen-and-paper, but it's easy to figure things out as long as you have at least some grasp of basic D&D rules. The available races are human, elf, dwarf, half-elf, half-orc, gnome, halfling and aasimar while the available classes are all core ones (fighter, barbarian, paladin, rogue, druid, cleric, monk, ranger, bard, sorcerer and wizard) plus magus, inquisitor and alchemist. All classes have three archetypes to choose from, beyond their vanilla version, and all nine alignments can be chosen from. So yes, you can be an evil asshole who summons a trillion skellingtons as much as you can be a paragon of goodness child of literal angels, and your behavior will not only influence how characters respond to your actions, but will also define how your kingdom is shaped. Oh yeah, there's kingdoms too. Most specifically, your kingdom. The game has a city management aspect, where you build your barony and assign advisors from your party members or other notable characters you've gained the allegiance of in order to take advantage of opportunities or take care of problems which may endanger your citizens, making use of Pathfinder's kingdom building rules. The Stolen Lands is home to all sorts of nasties, including bandits, fey, monsters and political rivals, and you gotta ensure those things are kept in check, otherwise your kingdom may fall into ruin and it's game over for you. Like Pathfinder, the game is pretty hard unless you know what you're doing. Luckily, it comes with a very customizable difficulty option, which you can change at any times and ranges from a total vanilla Pathfinder experience, to literally deleting everything in front of you without effort, to "why the fuck does that goblin have 32 AC at level 2)". Trailers: https://www.youtube.com/watch?v=P1ENEIytFG8 https://www.youtube.com/watch?v=woTMOru7H48 https://www.youtube.com/watch?v=Hj8lbeUWo7c Links: *Kingmaker on Steam *Kingmaker on GOG *Owlcat Games *The original Kickstarter campaign
Game's somehow getting buggier and buggier every hotfix. Also patch notes are a fucking chore to read and parse like they've been through google translate from a foreign language twice.
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