• Total War: WARHAMMER 2 - Curse of the Vampire Coast Trailer
    59 replies, posted
https://www.youtube.com/watch?v=UHh1TxryWlw It's fucking vampire pirates
Yeah so boring, right? If SEGA kept this level of support on all their games, they'd be literally rolling in money right now.
I spot a Mourngul
Vampirates
Genuinely surprised they went with the Vampire Coast and not Araby. The units look fucking wild.
But still no plans (or any future plans) for naval battles.
Games Workshop would rather you buy Man o' War Corsair instead, unfortunatelly.
I love how CA are better at handling warhammer fantasy than GW ever was.
Did they create original units for this?
GW has this weird tendency, especially with Fantasigmar, to create some very interesting ideas and then do absolutely nothing with them. Like how back in Warmaster there was stuff for Kislev bear hussars and Araby magic carpet riders. Time and time again their franchises shine brightest when licensed out to people like CA and FFG.
Looks like it, have never seen models for any of these.
Yes.
tbf, having not to worry about Naval battles allows them to put more effort into the land units and the design of these factions. Thats why im slightly giving a benefit of a doubt to the DLC price of these factions. Cause like previous total war games. Any new faction from a DLC is pretty much a regular vanilla faction with some slight variations and just a fancy reskin. Compared to this where there is a complete new art-style for every new faction, and everything needs to be made from scratch for said faction. So i'd sacrifice Naval Combat so they can polish as much as they want for everything else. And also its Warhammer. There's not really a colossal demand for naval combat.
I have no idea how it will work, but apparently we're getting island battles?
As a cinematic twat, the music timing and shot of these cannons. perfecto https://media.giphy.com/media/2t9mb5qG1C8f34Htd2/giphy.gif
What the fuck, this is borderline Waluigi pirate game level of genre bending.
naval combat in total war has always sucked anyways in my opinion. i'd rather they focus on keeping the land combat polished and refined rather than waste resources on something nobody'll play
As much as I love history and historical TW, I'm going to miss this kind of balls to the wall madness with Warhammer.
tbf it fits the aesthetic. Especially since the Empire is based on like 14-16th century europe. And also the fact Lustria is Warhammer Mesoamerican with Aztec/Mayan Lizards.
At first I mistakenly assumed that this is warhammer 40k and not just warhammer and was even more flabbergasted by this ballsy ass move, atleast with regular warhammer it makes an even remote amount of linear sense.
Oh boy... https://1d4chan.org/images/e/ed/Freebooterz_Boarding.jpg
Rome 2 naval combat was fun, just because of the bugs. One time I had an entire ship do nothing but run circles around from the deck after murdering a bunch of boarders. They'd run all the way back to the end of the ship and jump the entire span of the ship to the bow, and repeated it. https://files.facepunch.com/forum/upload/211527/2675a884-e472-4408-937b-7eae5a732559/214950_screenshots_2013-09-06_00002.jpg Good times.
Naval in shogun 2 was such shit that i just pressed the auto battle button every time because its so slow and boring to watch.
Some of them are from an old issue of Warhammer Chronicles, even had some converted minis and rules
I can listen to that all day. It's so good!
Also i love the fact the Vampire Count dude is just digging up treasure in the middle of a fucking battle. "Would you guys quiet down, trying to dig here"
Really not giving a damn about anything but their own personal gain is the theme of the vampire counts.
Dear god the goddamn pirate-ship-colossus.
https://store.steampowered.com/app/835670/Total_War_WARHAMMER_II__Curse_of_the_Vampire_Coast/ November 9th
Most of these are actually from a White Dwarf list I believe or some other GW licensed magazine, along with a bunch of stuff from the Warhammer Fantasy RP sourcebooks, which are where a majority of the lore for these sorts of minor factions gets fleshed out. From what I can tell, pretty much every unit that was shown has a basis in the game's history, which is arguably more impressive from a design standpoint to me. It's crazy that they dug this hard into WHF's history and dredged up all this obscure as fuck shit, I'm really hyped for the future of this game now that such a minor faction's been fully developed. It feels like the floodgates have opened and anything is possible now.
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