The seventh clothing slot and the tactical gloves thread.
1 replies, posted
Honestly, after thinking a bit, the seventh slot won't change much about gameplay, as there are already limitations for stat optimizing. Even if it would increase our sturdiness a bit, nothing that a bit of balancing won't fix, I'm guessing there will be, but who knows, I certainly don't.
But... Then I read this: "Tactical Gloves are uncraftable and provide some protection, but their main advantage is the complete elimination of aim sway. You can find these in the Scientist Compound."
Specifically this: "their main advantage is the complete elimination of aim sway".
So you mean your "aiming" mode will no longer have any sway. I do agree some new innovative gameplay mechanics should be added but, isn't this a lil' op? Combined with a sniper this is really strong. With any other weapon too but not as strong. I haven't even tried it BUT I can't help but feel it's a "game changer". A pair of gloves that cost scrap in the scientist compound.
Oh and by the way, make MP5 uncraftable, might as well.
Any thing new can be a game changer,
I have tried the scope and it will take a while to get used to, You notice the "jump" after firing and it takes a while to find your target again as you have to get used to the magnification, I have tried it with and without the tactical gloves and they are an improvement, I have not as yet tried the new rifle
and am looking forward to trying it with scope and gloves,
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