An SCP - Containment Breach "map port" using only assets from SCP CB.
Here's some of what I have so far:
https://imgur.com/a/mlrIELB
Once the map is complete I'll probably release all the room files as .vmf and all the content.
I will be posting updates and images here whenever I can.
heavy containment zone door with random open / close sounds
https://files.facepunch.com/forum/upload/58090/c3e73022-7693-48ae-9a19-991e129d8c32/2018-10-06 22-37-02.mp4
ported room2cpit
https://files.facepunch.com/forum/upload/58090/591447e0-9d46-40b8-ac87-030ddb31b64d/rp_scp_site190100.jpg
and starting to work on making a power system where you can switch between main power and generator power
https://files.facepunch.com/forum/upload/58090/c15d489b-3598-45c8-9d20-8ceffc58429d/2018-10-09 18-02-32.mp4
scp 914
https://files.facepunch.com/forum/upload/58090/e78b1870-9861-40ac-9d38-62c53b88bf18/2018-10-08 18-59-07.mp4
and scp 895
https://files.facepunch.com/forum/upload/58090/7ee8b8b0-cede-4d2d-b04b-ca27a308d56f/2018-10-08 18-55-51.mp4
heavy containment zone is finally completed for now
https://files.facepunch.com/forum/upload/58090/faa1d404-fac7-42c9-96e5-d462ee47fc63/layout.PNG
starting on the entrance zone and added room3servers2.
https://files.facepunch.com/forum/upload/58090/dee60b20-507d-4710-a9d8-743ea7be91b4/serverroom.webm
scp-860
https://files.facepunch.com/forum/upload/58090/b0cbd2c7-3ced-4afc-98b5-d864de97e1d5/forest.mp4
https://files.facepunch.com/forum/upload/58090/23474ba4-0297-464d-ba59-31716fbbac41/forest.jpg
id say it took about a year to get it to this point
first actually complete layout
https://files.facepunch.com/forum/upload/58090/01333970-ddc6-4f59-be5d-f5c16f4c5c00/a00ccbc06896bc7eb083968204f7d15f.png
Good stuff
Is that the whole map?
I hope it is, it strikes the balance between complex and simple, I've seen way too many maps that just because they can they make their maps a nightmare to navigate or memorize.
Also is that unconnected piece at the bottom the entrance to the site?
Jeez, as someone who really likes SCP and the SCP games that came out, this looks amazing! And the effect to enter SCP 860 looks amazing too, great work so far!
the unconnected room is just room3storage with the elevator going down into the storage area. the elevator on the other side connects to room2shaft in the hcz.
starting to work on gate B first just to get it out of the way
https://files.facepunch.com/forum/upload/58090/b4509109-e8f1-4050-82b1-c0cf205bc795/exit1_sledge_skybox0003.jpg
This puts it leagues above the competition, congratulations.
Now THIS is the difference between a good map and a GREAT MAP!
My man, your dedication to this is inspiring. I have a friend who would love this when it's done. Keep up the great work!
light containment zone now has all the doors
https://files.facepunch.com/forum/upload/58090/1873bf88-b30d-4f36-986e-57b38c4d3d34/lcz.mp4
hcz now complete with doors
https://files.facepunch.com/forum/upload/58090/477dc3c4-d506-463d-9932-dc460782df0a/892007ff55e4327143605018bac97c48.png
entire map has doors now
havent posted here in a while because ive lost motivation. map is not cancelled and this will be released eventually.
but heres a link to download the map for scp:cb rp_scp_site19.cbmap2
with the new changes in the dev branch not only would i be able to work on the map without having to deal with constant errors but i can add even more stuff like a proper surface.
unfortunately it still doesnt compile because of "Too many unique verts, max = 65536 (map has too much brush geometry)"
so hopefully thats something that also gets fixed before the update releases.
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