• Black ops 4 Weapon models
    34 replies, posted
anyone able to get their hands on black ops 4 weapon models?
The games literally just out... I would be surprised if anyone has pulled this off yet.
I've had my fork of Wraith working since last night, we've even generated tables of hash names, etc. Releases · Scobalula/Greyhound · GitHub
I know this is off topic, but is it possible if you can fork WraithXOL? Im a beginner so i have no clue how to use this new WraithX tools. Would be nice to have a working CODOL extraction tool again.
I have no plans to support CoD OL, not only does it not interest me, it uses Kernel-mode anti-cheat which is not a walk in the park to bypass, and they update it frequently.
i used wraith to rip all the previous cod models for my deviantart page https://www.deviantart.com/connorukboy its a shame that the creator of the tool isn't going to update wraith because theres higher quality models on the blackout character unlockable list like woods, mason, raul, reznov, they look cool to rip and port into my gta 5. and i would like to rip the new zombie characters alongside with the higher quality original models from the older zombie maps from the redone map f.i.v.e.
https://pre00.deviantart.net/ea48/th/pre/f/2018/289/0/a/cod_bo4_bruno_voyage_of_despair_by_connorukboy-dcpmxr3.png welp, it works, just gotta wait for updates so can rip easier by searching their name id
how did you get those BO4 models? are you able to get weapon models?
The names are hashed, any names in the tool are generated from strings/dumped weapon data, people will need to add the package index themselves if they identify. Refer to my above post.
okay so when i find the models like i have, i update the package index my self? also i think i know why but some of the things i ripped the textures were white, im sure this is because one, im not that character in map in game, also characters from other maps like ix. i had a problem like this in bo3 zombies, i had to be the character in order to rip them properly
yeah sorry, when i posted my question your second reply was in the thread for me
Backstory: The tool is a fork of the original Wraith project by DTZxPorter, he's moved on but left the code with us, so I decided to maintain it and make the necessary edits for it to work on Bo4 Release and also implement new features, etc.. The tool can export all models loaded at the current time, which includes weapons, for Bo3, Bo4, and WW2, it can even stream meshes from the xpaks. I have not seen this happen in my testing in both Bo3 and Bo4, it streams images from the XPAKs if they're not loaded, this can only happen if there's an issue with your xpaks and/or game.
i dont see how i could have an issue, i did everything right, it rips everything else with textures but not the ones that arent in the map im ripping from except the old original characters from classified, when the tool gets updated with more hash names correctly so its exactly like wraith ill retry but for now i wont cus it took me ages to find the models without knowing there names
I extract a bunch of potential player models and all have images, if you're referring to the image assignments, this is because previously the image names and/or some potential meta data was used to determine what was what, this of course is no longer the case. The hashed names are here to stay. I'm very sorry extracting assets from a game you don't exactly have permission to extract from is not convenient for you, I'll let you get back to uploading the models to your Deviant Art without crediting Porter or I.
https://pre00.deviantart.net/1573/th/pre/f/2018/291/8/f/cod_bo4_stanton_shaw_ix_zombies_by_connorukboy-dcpqzr1.png this body on this one is like dead body lmao i found the other bodies find without neck chopped off textures on, and sorry i will credit you on them all now, ill update them but i havent released downloads for them only the one i just uploaded now.
So there's no way to unfuck the hashed names whatsoever? That sucks. Why were they hashed anyway?
annoying isnt it, would be so much easier
Porter figured out the hash algorithm back during the beta, so as I've done from some fast file strings (prop models usually have a joint with the same name as its LOD), generate hashes by guessing their naming conventions (its similar to Bo3 (wpn_t7 -> wpn_t8, p7_ -> p8_, etc)). I also dumped partial weapon data (asset usage) and generated names from those. From a developers standpoint, storing names is a waste of time and space, the engine doesn't care what an asset is called. It's much easier to reference assets, etc. as hashes, if they need to store a name for whatever reason, they can generate the hashes on the fly.
true
so how hard/easy would it be to extract specific gun models and textures?
not so straight forward, i found a couple of weapons that weren't named
you mind if i ask which?
https://pre00.deviantart.net/5719/th/pre/f/2018/290/5/5/cod_bo4_zombies_sword_by_connorukboy-dcpnvd5.png https://pre00.deviantart.net/ea0e/th/pre/f/2018/290/6/b/cod_bo4_zombies_shaun_of_shotgun_by_connorukboy-dcpnvx8.png
In which map are these loaded? I can dump the weapon data and generate asset names for them. Also I've partially reversed the character data and those should have names soon.
sounds awesome bro, keep up the good work, and the weapons were from ix map im sure of it
im sure that the character models when ripping them body parts separately the quality of the model is better, im not too sure but i think usually it is. rn i cba to find the body parts separately, plus i have that white texture issue for some reason
Added character hashes (including icons). These are the ones that are split up (torsos, arms, gibs, etc) which are used in-game: Releases · Scobalula/Greyhound · GitHub
thanks for this, its a lot easier now, https://ibb.co/j28DTA https://ibb.co/gCckaq https://ibb.co/fJgdvq can you look at this and pls tell me how to fix, its annoying and i dont know why it happens to me, you can download what i just sent in pics and tell me whats up with the files too pls https://mega.nz/#!ueBmlY6D!iFjPul3YDh4t6UE2iXTiefWYlSBiUMV3EeQkJttH228
I don't see any problems, all the images appear to be there. I've already mentioned image assignment is an issue for Bo4 due to a lack of image names, and has always been a bit of an issue since it's based off names. It's not going to be fixed as you should be setting up the materials to make use of the spec, normal, etc. maps yourself, this is something the tool cannot do for you, it's just an extractor.
dont you see the white textures, its not the right textures, they might be there but its shaded with a white on some of the body parts for me, this only happens when ripping body part separately not full body as obvs on my deviantart page you can see
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