is anyone know how c_arms_definebones.qci works. because i am convert css weapons using c_hand. instead of rigging and tested in-game with broken finger and arm
heres the video after rigging a css weapon using c_hand
https://files.facepunch.com/forum/upload/331295/3f0cb3ea-3a02-43ec-b916-abdfac0024a2/finger and arm problem.mp4
i don't know how to fix this. can anyone help?
Yea I know how the QCI works, it’s called it’s not magic that it was made for a specific set of models by TFA I believe.
In your last thread you came begging TFA for the code to fix and now you’re still asking without trying any fixes yourself.
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