• Adobe launches Creative Cloud 2019 update
    51 replies, posted
I'm in awe at this absolute unit of an update! New features and pretty major usability changes to Photoshop in particular Photoshop changes Content-Aware Fill can now be configured, you can tell it which source pixels to look at and see a live preview Frame Tool: Make a simple mask extremely quickly and you can just drop a layer into it, i Multiple undo mode: Undo (ctrl+z) now works like in every other program, Step Forward/Backward are fucking dead, although you can switch back to legacy controls if you want Double click a text layer to edit the text Transforming a text layer auto-commits, you don't need to press enter to save it All transforms are now proportional by default, you don't need to hold Shift. Holding Shift now makes it non-proportional When selecting a blend mode for a layer, mousing over one gives a live preview Distribute spacing: You can now distribute the spacing between the objects. Photoshop can already distribute objects by evenly spacing their center points. If your objects are different sizes, you now get an even spacing between them. Math in number fields: Enter your document size as 300/3 and it will figure it out and put 100 Long layer names now get a '...' in the middle, letting you see the start and end of the name Builtin Lorem Ipsum Premiere changes New color grading/color management options New tablet/desktop video editor called Premiere Rush, you can open projects from this in Premiere Pro and continue editing Reduce Noise and Reduce Reverb auto-cleanup stuff in Essential Audio Edit and transform vector graphics You can link up an Excel spreadsheet to a Motion Graphics template, changes to the sheet will be reflected in the graphic Any other changes in programs you use? Also: The full Photoshop CC is coming to the iPad in 2019
All transforms are now proportional by default, you don't need to hold Shift. Holding Shift now makes it non-proportional This is brilliant, and I'm gonna struggle remembering it for months
Now if only the CC package wasn't a yearly subscription.
if i didnt have to pay some 53 bucks a month for it (alternatively, around 23 bucks for photoshop alone) id consider it even more then again if i had a bigger income id probably pay for it honestly
because here I am sitting here on Photoshop Elements 10 which doesn't support HiDPI displays nor the Surface touchscreen
TBH, as a student it's cheap as heck.
Cool, but since it's subscription base, I'm stuck with GIMP. Oh well.
Now if I could actually buy this, instead of forking over money on a monthly basis then i'd be interested. But for now, i'll just have to keep on searching for old copies of Photoshop.
Is Animate good now?
Thank god and all the furry woodland creatures Double click a text layer to edit the text, no need to switch to the text tool first Transforms now auto-commit when you click off them, you don't have to press Enter or click yes on the dialog box to save it I've been using photoshop for what.. over a decade now? and I STILL fuck these two things up from time to time. Click off a transform only to rotate it slightly on accident. Pull out the text tool to change some text and accidentally create a new text box Also.. sure ok, new undo mode to bring it in line with every other program but god, muscle memory is going to fuck me over SO hard. Same with the transform thing
The update apparently broke payments for some people too. I ended up having to create an entirely new account just to get access to Photoshop back and from what I was reading elsewhere, I wasn't the only one with the issue.
Use Krita. https://krita.org/en/
I will hold on to my CS6 disks until the day I die.
By some miracle, Bridge no longer looks like pure butt Bless you Adobe.
My school offers a $20/month plan through onthehub. It still sucks. I'd rather have to pay $100 for a lifetime license that works on multiple machines. Also for some reason onthehub sells Surface Go?
Haven't got to try out the other programs yet (those adjustments to Photoshop sound amazing though!) but I can at least say I got to check out Animate 2019 for a bit. It redesigns some parts of the interface to seem more like Toon Boom Harmony, and as someone who's been working with Flash for years now, I'm not sure how I feel about that yet. It puts aside some of the workflow standards used in Flash up to this point (things like having a brush/zoom combo for cleanup work on traditional animation, for example), so I'll be curious to see how it holds up in the long run and how studios incorporate it. There's some really awesome stuff in it though, stuff that's especially handy for puppet/symbol animators. I'd check out the full list for yourself if you're interested, but here's some highlights that caught my eye: There's a built-in auto lipsync function now. If you wanted to do this with older versions, you had to install extensions made by others that didn't always work that great (or in my case, never worked at all). This official function seems to work pretty good though, at least on my end. Great for quickly getting started on lipsync for a puppet without having to do it all by hand, which gets tedious if there's a lot of dialogue in your animation. Lets you spend more time just making sure you get the rest of your character working well! Mesh deformation for shapes. Haven't got to dig into using this yet, but it looks fun! Beta support for making 360 VR experiences (?!) within Animate. Seems a little basic compared to something you could make with Unity of course, but I'm definitely gonna give this a try sometime. Also has the ability to import 3D models into the canvas, but that's exclusive to VR stuff right now. Redesigned timeline to look a little more like what seems to be Toon Boom's timeline. MS Office Pen support. This apparently means Surface pen/devices now have native compatibility with Animate. Haven't noticed much of a difference with my Surface yet, but not having to juggle tablet drivers anymore to get the pen working should be nice. Layer Parenting. An alternate way to build a rig for something like a character, instead of making everything buried within a ton of symbols that you have to dig through. Not sure what all the benefits are with this process yet, but I haven't got to read through the documentation yet, so maybe I'm just missing something here. Layer Effects (could definitely see myself use this sometime, there seems to be some cool stuff buried in that feature like a depth-of-field thing.) If a video you're trying to import has a different framerate from your project, Animate can try to cut/add frames to the video to get it to play correctly in the timeline. I've had to work on collabs before where the collab organizer will say to export at 24 fps, but send me a reference video at 30 fps, leaving me to jump through a bunch of hoops to get the video imported correctly. This trivializes that whole process.
You can get the "Photography" plan: https://files.facepunch.com/forum/upload/109887/9b2bab7d-bc2d-47d1-b8cf-e0cf24dfd4e7/image.png I do personally prefer a lifetime license, but there's some benefit to subscriptions. It's cheaper if you intend to upgrade every year, I suppose.
Maybe one day it'll be possible to return to Photoshop and not relearn its bloated mess of an interface.
When is that synthetic voice program coming out?
fucking finally, I've never used software that would do that by default that wasn't made by adobe. Who even used that, what point did it serve?
240 eu a year is really expensive though.
Premiere rush seems really nice for me to do some basic editing. Still cant justify the price of CC though. Shame they've also patched the existing method used to acquire adobe software via other means
No need to complain about the price. as an individual user and not an organization, Adobe doesn't care if you grab their software from Vịnh cướp biển.
https://theblog.adobe.com/illustrator-cc-2019-release-blog/ holy jesus propagated/global edits, freeform gradients, and custom toolbars
Never used Illustrator and have no plans to but those freeform gradients are sik
Content-Aware Fill - anything that makes content-aware stuff better is verrry welcome Multiple undo mode: ctrl+z we finally ms paint now? cool
CTRL+Z acting like every other app? Proportional scaling? Auto commit transforms? Symmetry mode? Live layer blend preview? Distributing spacing? Math in number fields? I think for the first time since CC launched it has finally become a tangibly superior product then CS6.
haha. They finally removed amtlib.dll
I'll never understand why ctrl z remained labeled 'undo' and acted as a flipbook over a single action, while ctrl shift z/ctrl alt z was a proper undo/redo function. Like why go against the grain so hard so long
i'm a third year art student and ctrl+alt+z was recently brought up to a room full of other students, so many minds exploded when they all realized there was a better way than whatever the fuck they were doing before.
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