• Hammer Editor half life: Source Configuration?
    2 replies, posted
Does anyone know how to configure half life source for hammer editor i have searched everywhere but cant find anything, thanks.
Valve never created an FGD for Half-Life: Source, since all the maps were directly ported from the original game, they had no need for one. You'll need to set it up as you would with Half-Life 2, just pointing to the HL:S directories instead. I wouldn't recommend creating new maps using the HL:S textures though, they're stretched and distorted to fit powers of two, your map won't look right.
Thanks for the response, i have made a small map and compiled it using the source textures but its not showing up in garry's mod.
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