When players press button at either launch site or airfield they get disconnected and this appears (other monuments are broken too such as water treatment):
https://i.imgur.com/DsjFPZS.png
When the button is pressed this comes up in console:
NullReferenceException: Object reference not set to an instance of an object
at DoorManipulator.IOInput (IOEntity from, IOEntity+IOType inputType, System.Single inputAmount, System.Int32 slot) [0x0003c] in <6eb90eff27a14f75a3dde064677999bf>:0
at IOEntity.IOInput (IOEntity from, IOEntity+IOType inputType, System.Single inputAmount, System.Int32 slot) [0x00032] in <6eb90eff27a14f75a3dde064677999bf>:0
at ORSwitch.IOInput (IOEntity from, IOEntity+IOType inputType, System.Single inputAmount, System.Int32 slot) [0x00076] in <6eb90eff27a14f75a3dde064677999bf>:0
at IOEntity.IOInput (IOEntity from, IOEntity+IOType inputType, System.Single inputAmount, System.Int32 slot) [0x00032] in <6eb90eff27a14f75a3dde064677999bf>:0
at CardReader.IOInput (IOEntity from, IOEntity+IOType inputType, System.Single inputAmount, System.Int32 slot) [0x0001d] in <6eb90eff27a14f75a3dde064677999bf>:0
at IOEntity.IOInput (IOEntity from, IOEntity+IOType inputType, System.Single inputAmount, System.Int32 slot) [0x00032] in <6eb90eff27a14f75a3dde064677999bf>:0
at ItemBasedFlowRestrictor.IOInput (IOEntity from, IOEntity+IOType inputType, System.Single inputAmount, System.Int32 slot) [0x00053] in <6eb90eff27a14f75a3dde064677999bf>:0
at IOEntity.Solve () [0x00039] in <6eb90eff27a14f75a3dde064677999bf>:0
at IOEntity.MarkDirty () [0x00011] in <6eb90eff27a14f75a3dde064677999bf>:0
at IOEntity.MarkDirtyUpwards () [0x00032] in <6eb90eff27a14f75a3dde064677999bf>:0
at IOEntity.MarkDirty () [0x00000] in <6eb90eff27a14f75a3dde064677999bf>:0
at PressButton.Press (BaseEntity+RPCMessage msg) [0x0001c] in <6eb90eff27a14f75a3dde064677999bf>:0
at PressButton.OnRpcMessage (BasePlayer player, System.UInt32 rpc, Network.Message msg) [0x000e5] in <6eb90eff27a14f75a3dde064677999bf>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
PressButton:OnRpcMessage(BasePlayer, UInt32, Message)
BaseEntity:SV_RPCMessage(UInt32, Message)
ServerMgr:OnRPCMessage(Message)
ServerMgr:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Server:ConnectedPacket(Connection)
Facepunch.Network.Raknet.Server:Cycle()
ServerMgr:Update()
(Filename: <6eb90eff27a14f75a3dde064677999bf> Line: 0)
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